What about “Save-or-Die” spells makes them so powerful? Are they balanced as is, or require tweaking?
On reading guides on classes, most notably caster classes, near every guide recommends that the player take the "Save-or-Die" or "Save-or-Suck" spells. Usually, these end up being status effects. I ...
I'm currently running a pathfinder game and am running into balance problems with a Master Summoner. It's a low level game (started from level 1) and the summoner is currently level 4 but about to ...
I don't like randomization in character creation/advancement, so my preference is to not roll for hit points, but to take a fixed value every level. PCGen gives me several options, and Pathfinder ...
Recently, my players and I got kind of bored with the fact that Pathfinder relies heavily on magic items than martial prowess for fighting classes. I realize and accept the fact that spellcasters are ...
I'm looking at starting a game with a bunch of friends. Between us, we have very little RPG experience; one of the party has played a little before (Pathfinder, I think) and I played a handful of ...
The monk in D&D 3.5 (and, to a lesser extent, in Pathfinder) is generally considered underpowered. Would adding magic 'weapons' that could add enhancement bonuses and magic weapon effects to a ...
A friend and I were thinking about doing a Colosseum battle to the death with our group, for game sessions when not everyone was there, or just to let people test out character builds. What we were ...
Is two-weapon fighting only as a full-round action balanced versus fighting with a two-handed weapon?
One of the players in a Pathfinder game in which I am playing is arguing that characters should be able to get the additional attack for fighting with two weapons when attacking as a standard action, ...
I'm trying to tweak/balance the Wizard (and to a lesser extent the Cleric) class(es) in Pathfinder. The two things that really irritate me are: Spell components. Tongue of frog and Eye of newt ...