I, and all the players in my campaign, are all experienced WoW players. (Multiple 85s, reminiscences of 40-man raids when your class — no matter who you were — sucked but was somehow better, etc.…) I ...
I'm gearing up for a 2-person campaign (my wife and myself, with myself as DM). The party will be two characters, with occasional hirelings/NPCs. One of the characters will be a DMPC (we've run one ...
Based on Rob Schwalb's article Stuck in the Middle: How do you, as a player or DM, deal with choosing or forbidding broken combos in your character, group, and system?
In the basic rules for Exalted a successful clinch allows the attacker to do the all of following: Squeeze the target for damage Reduce the targets DV to zero Changes the tick on which the target ...
My friend and I were having a discussion about Leaders in D&D 4e. At any rate, it was suggested that it would be better if our party had fewer leaders rather than more: their main purpose ...
I've played HARP using both the rules in the core rulebook for combat, as well as those presented in Martial Law. I felt neither gave a good result but Martial Law was better. I've played Rolemaster ...
The Orc Beserker is a miserably designed sack of hitpoints: Orc Berserker HP 66; Bloodied 33 AC 15; Fortitude 17, Reflex 13, Will 12 Speed 6 (8 while charging) Greataxe ...
What's the easiest way to adjust a module intended for 5 players so that it can accommodate 6 players?
I'm playing with a 6 character group in the H series of modules, Keep on the Shadowfell and Thunderspire labyrinth, which are both intended for 5 players. Frankly the combats are usually too easy, ...