Techniques to offset perceived inequities among player characters derived from differences in capability.

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13
votes
3answers
884 views

Balancing a monk variant with full base attack bonus

I'm gearing up for a 2-person campaign (my wife and myself, with myself as DM). The party will be two characters, with occasional hirelings/NPCs. One of the characters will be a DMPC (we've run one ...
10
votes
6answers
342 views

How to deal with broken combos?

Based on Rob Schwalb's article Stuck in the Middle: How do you, as a player or DM, deal with choosing or forbidding broken combos in your character, group, and system?
11
votes
4answers
396 views

Rules modifications for Exalted Clinches

In the basic rules for Exalted a successful clinch allows the attacker to do the all of following: Squeeze the target for damage Reduce the targets DV to zero Changes the tick on which the target ...
4
votes
2answers
986 views

Leaders Healing too powerful/polarizing in 4e?

My friend and I were having a discussion about Leaders in D&D 4e. At any rate, it was suggested that it would be better if our party had fewer leaders rather than more: their main purpose ...
7
votes
1answer
162 views

Using Arms Law with HARP: does this affect play balance?

I've played HARP using both the rules in the core rulebook for combat, as well as those presented in Martial Law. I felt neither gave a good result but Martial Law was better. I've played Rolemaster ...
12
votes
4answers
399 views

In FATE, what is the relative value of each characteristic?

There are a lot of FATE variants out there, but most have a few common types of characteristics in common: a number of aspects, a base number of fate points (refresh), skills/abilities, stunts, and ...
6
votes
3answers
582 views

Minor Effects for Magical Items

I tend to prefer high-magic fantasy games, where magical items can be purchased (at around the DMG prices, in D&D) in many large(ish) towns - it's common for the very well-off to have magical ...
2
votes
1answer
297 views

Rebalancing the Orc Brutes in Thunderspire labyrinth?

The Orc Beserker is a miserably designed sack of hitpoints: Orc Berserker HP 66; Bloodied 33 AC 15; Fortitude 17, Reflex 13, Will 12 Speed 6 (8 while charging) Greataxe ...
11
votes
2answers
256 views

What's the easiest way to adjust a module intended for 5 players so that it can accommodate 6 players?

I'm playing with a 6 character group in the H series of modules, Keep on the Shadowfell and Thunderspire labyrinth, which are both intended for 5 players. Frankly the combats are usually too easy, ...