Based on Rob Schwalb's article Stuck in the Middle: How do you, as a player or DM, deal with choosing or forbidding broken combos in your character, group, and system?
In the basic rules for Exalted a successful clinch allows the attacker to do the all of following: Squeeze the target for damage Reduce the targets DV to zero Changes the tick on which the target ...
My friend and I were having a discussion about Leaders in D&D 4e. At any rate, it was suggested that it would be better if our party had fewer leaders rather than more: their main purpose ...
I've played HARP using both the rules in the core rulebook for combat, as well as those presented in Martial Law. I felt neither gave a good result but Martial Law was better. I've played Rolemaster ...
There are a lot of FATE variants out there, but most have a few common types of characteristics in common: a number of aspects, a base number of fate points (refresh), skills/abilities, stunts, and ...
I tend to prefer high-magic fantasy games, where magical items can be purchased (at around the DMG prices, in D&D) in many large(ish) towns - it's common for the very well-off to have magical ...
The Orc Beserker is a miserably designed sack of hitpoints: Orc Berserker HP 66; Bloodied 33 AC 15; Fortitude 17, Reflex 13, Will 12 Speed 6 (8 while charging) Greataxe ...
What's the easiest way to adjust a module intended for 5 players so that it can accommodate 6 players?
I'm playing with a 6 character group in the H series of modules, Keep on the Shadowfell and Thunderspire labyrinth, which are both intended for 5 players. Frankly the combats are usually too easy, ...