Techniques to offset perceived inequities among player characters derived from differences in capability.

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10
votes
3answers
646 views

Players rolling all of the dice in D&D 4th Ed

I was looking at the variant rules listed in the Unearthed Arcana, and noticed one that I think could work pretty well in 4th Ed. Players Roll All The Dice Basically it turns the monster's attack ...
5
votes
1answer
434 views

What steps should I go about to balance a character class?

I'm trying to tweak/balance the Wizard (and to a lesser extent the Cleric) class(es) in Pathfinder. The two things that really irritate me are: Spell components. Tongue of frog and Eye of newt ...
9
votes
1answer
743 views

Will magic items with raw stats break game balance in DnD4e?

I, and all the players in my campaign, are all experienced WoW players. (Multiple 85s, reminiscences of 40-man raids when your class — no matter who you were — sucked but was somehow better, etc.…) I ...
11
votes
4answers
528 views

Rules modifications for Exalted Clinches

In the basic rules for Exalted a successful clinch allows the attacker to do the all of following: Squeeze the target for damage Reduce the targets DV to zero Changes the tick on which the target ...
4
votes
2answers
1k views

Leaders Healing too powerful/polarizing in 4e?

My friend and I were having a discussion about Leaders in D&D 4e. At any rate, it was suggested that it would be better if our party had fewer leaders rather than more: their main purpose ...
7
votes
1answer
180 views

Using Arms Law with HARP: does this affect play balance?

I've played HARP using both the rules in the core rulebook for combat, as well as those presented in Martial Law. I felt neither gave a good result but Martial Law was better. I've played Rolemaster ...
2
votes
1answer
349 views

Rebalancing the Orc Brutes in Thunderspire labyrinth?

The Orc Beserker is a miserably designed sack of hitpoints: Orc Berserker HP 66; Bloodied 33 AC 15; Fortitude 17, Reflex 13, Will 12 Speed 6 (8 while charging) Greataxe ...
11
votes
2answers
333 views

What's the easiest way to adjust a module intended for 5 players so that it can accommodate 6 players?

I'm playing with a 6 character group in the H series of modules, Keep on the Shadowfell and Thunderspire labyrinth, which are both intended for 5 players. Frankly the combats are usually too easy, ...