Techniques to offset perceived inequities among player characters derived from differences in capability.

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7
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11answers
894 views

Balancing players' rolls, not characters

I have been the worst dice-roller in my party as far as I can remember. Be it D&D 3.5, 4th Edition, or any other dice based system, the goddess of luck has always been mean to me. To give you an ...
37
votes
11answers
3k views

Is there a limit to Rule 0?

Rule Zero: All other rules can be changed by the GM. I appreciate that there is a massive amount of work that goes into be a GM and the last thing that any GM wants or deserves is to have his ...
26
votes
11answers
2k views

What to do when your character is just too good?

I'm playing in the Paizo Pathfinder Jade Regent adventure path and we're having a good time so far (campaign blog and session summaries). However, as my character has gone up in power I'm now ...
23
votes
7answers
1k views

How to encourage a player's creativity without breaking the game?

I've just started a new D&D 4e campaign with a new group of players. One of my players came straight from 2nd edition, and has never played 4e before. She doesn't seem to grasp the layer of ...
11
votes
6answers
1k views

How much can/should a single owned item be worth at most?

How much can any single possession take up a character's wealth? For this question, I'd like answers that operate under the presumption that wealth-by-level isn't a minimum but instead a target. I've ...
11
votes
2answers
291 views

What's the easiest way to adjust a module intended for 5 players so that it can accommodate 6 players?

I'm playing with a 6 character group in the H series of modules, Keep on the Shadowfell and Thunderspire labyrinth, which are both intended for 5 players. Frankly the combats are usually too easy, ...
10
votes
5answers
2k views

Balancing a mixed game in nWoD

Jadasc raised a great point here. There are few problems that can challenge a mage that won't completely outclass a vampire, unless the vampires are extraordinarily experienced or well connected ...
21
votes
5answers
1k views

Balancing Spellcasters; Spontaneous Casters versus Prepared Casters

So ask any optimizer and they'll almost always tell you the same thing: in 3.5 classes that prepare spells are better than spontaneous spellcasters. It's generally not thought of as even a contest. ...
15
votes
3answers
608 views

Is the old “Linear Fighters Quadratic Wizards” problem still around in 5e Basic?

(This question is a comparison to 3.x, though things might have been different in 4e) In 3.5e there is a large power and capability gap between fighters and wizards that fighters couldn't hope to ...
15
votes
9answers
500 views

How can I encourage my group to become more well rounded?

My gaming group tends to each go in their own direction for character creation. Sometimes this leads to great games where folks are strongly opposed on dramatic elements and character interaction is ...
13
votes
2answers
1k views

My players almost die in my encounters every time. Does this mean my encounters are too hard?

I'm running my first campaign with three friends. This is the first time any of us have done any table-top role-playing. I'm working the party through the H1: Keep on the Shadowfell campaign using ...
10
votes
7answers
399 views

Differing Starting Points Levels

The GM of a GURPS game I'm playing in has set the game's point level at 150. However, he has also made the option available to take 250 or 75 points at the beginning, with the understanding that the ...
0
votes
0answers
215 views

How do different classes affect the damage output and thus balance of the adventuring day? [closed]

In Dnd 4e, it was common to look at builds to see how much damage they do per round of combat. For simplicity sake, encounters and daily powers were often ignored, with a general target of "X rounds ...