9
votes
2answers
218 views

What are good techniques to adapt module maps to 3D terrain and/or 2D tilesets?

This is slightly related to How to Use Module Maps but instead of being about how to adapt published small maps to 1" scale or using playmats, I'm interested in technique for adapting to pre-published ...
4
votes
2answers
550 views

Efficient / flexible terrain - Creating a clear hex grid

A little background: Our terrain system has always been drawing on a whiteboard. We use blue for water, etc. People/Creatures/Objects are glass tokens (sharpied labels on ours, green for friends, ...
7
votes
1answer
423 views

What is a good method for storing papercraft buildings and the like?

I've recently taken to creating papercraft buildings, castle walls and towers, bridges, crates, hay-bales, etc. for my tabletop RPG combat sessions: They are fragile and need to be stored upright ...