Maps for visualising a battlefield during combat, often with grids and used in combination with miniatures or tiles. Not to be confused with the [maps] tag, which is for maps of larger areas, like city or world maps.

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Could a “Fog of war” prop break a game in any way?

I'm going to run the Pathfinder's Beginners Box scripted adventure that has a dungeon map printed. This is not only the first time GMing, it's my first time playing an RPG. All of the party are new ...
22
votes
8answers
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How do I make my own battle mats?

Premise: I live far from the US, and for me, paying U$S20+shipping for Chessex Battle Mats is out of the question (I just spent U$S 114 for a full lineup of DnD Essentials, and this extra expense ...
4
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3answers
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Windows application for Pathfinder combat [duplicate]

Is there any good application for Windows, where can I have combat map, something like figures and maybe some tracker (HP, initiative, etc.) where can I try out some combat situations in Pathfinder ...
10
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4answers
1k views

How best to progressively reveal the layout of a location to players?

I have been gamemastering tabletop RPGs for years now, but I'm still wondering what is the best way to deal with this. Specifically: how to graphically describe to your players their surroundings ...
17
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4answers
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How do I balance detailed encounter maps with not wanting to give away my dungeon layout?

I'm in the process of designing a Megadungeon, and it seems like people run large dungeons like this using the theater of the mind to avoid giving the layout away and allow players to explore, get ...
9
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2answers
343 views

What are good techniques to adapt module maps to 3D terrain and/or 2D tilesets?

This is slightly related to How to Use Module Maps but instead of being about how to adapt published small maps to 1" scale or using playmats, I'm interested in technique for adapting to pre-published ...
8
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5answers
2k views

Squares vs. hexes on battle mats

I've always felt that hexes were easier for laying things out on the gaming table in terms of movement and areas of effect because you can do more angles without doing counting tricks. Squares however ...
7
votes
1answer
973 views

What is a good method for storing papercraft buildings and the like?

I've recently taken to creating papercraft buildings, castle walls and towers, bridges, crates, hay-bales, etc. for my tabletop RPG combat sessions: They are fragile and need to be stored upright ...
12
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6answers
1k views

What happens when you step off the battle map?

D&D 4th Edition is heavily map-based in combat, right down to dungeon tiles and insert maps and the like. But what happens if a creature moves off the map, either willingly or through forced ...
9
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5answers
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How do you transition from 1-page dungeon map to battle mat?

I have a bunch of different ways I use to make maps for my tabletop game. Sometimes I draw one on graph paper. Sometimes I use Dungeonographer. Sometimes I copy a map from a published adventure or ...
6
votes
6answers
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20 foot square versus a 20 foot circle on a battle mat

A druid in my game used the Entangle spell, and it was pretty easy to know how a 20' square rendered on a battle mat with a 5' spacing grid. Now he also knows Spike Growth... The Spike Growth effect ...
3
votes
1answer
198 views

Can you play D&D without a map and miniatures? [duplicate]

I'm just completely lost, how does movement and attacking work? And what about battles with people and monsters moving around?
3
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4answers
206 views

Play by post mapping system [closed]

I'm looking for a means of having a battle map and tokens for a play by post game. Something that doesn't require anyone, except maybe the DM, to download software, and functions perfectly well, even ...