What is the closest RPG analogue to the newest version of the Mechwarrior RPG? I played the second and third versions of the mechwarrior rpg, but am unfamiliar with the new Classic BattleTech RPG.
FM: Mercs and its predecessors lays out a fine little minigame mechanic for mercenary contract negotiations. I like the bargaining point system, as a concept. Given the level of standardization in ...
What are appropriate XP totals for generating Experienced and Veteran PCs in A Time of War? [Mechwarrior 4th Ed)
When detailing characters either as NPCs or PCs in A Time of War, the new edition of the Mechwarrior RPG, what number of XP would fairly represent the difference between a Green character, an ...
I'm considering buying The latest core book for BattleTech RPG, and from the 7 page preview on DriveThruRPG I can't tell whether there are any mechs given playable stats in the book. Given that from ...
Hit Locations (p. 190 AToW) are an optional rule in A Time of War [Mechwarrior 4th Ed RPG] which alter some of the normal combat rules when in place, such as the effects of injury. When a players ...
Is there a system for generating characters in Star Wars similar to the MechWarrior 3rd edition system?
I'm looking for a system for generating characters similar to the system used by the MechWarrior Third Edition RPG. At each stage in a character's life from early childhood into adulthood the player ...