A game of mechanized warfare in the 31st century. Giant robots, tanks, spaceships, the whole nine yards. Comes in tabletop miniatures strategy flavor and tabletop role playing flavor. Switches fairly seamlessly between the two.

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528 views

What is the closest RPG analogue to the newest version of the Mechwarrior RPG?

What is the closest RPG analogue to the newest version of the Mechwarrior RPG? I played the second and third versions of the mechwarrior rpg, but am unfamiliar with the new Classic BattleTech RPG.
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2answers
544 views

Any Non-Unit-Payroll Based Merc Contract Mechanism?

FM: Mercs and its predecessors lays out a fine little minigame mechanic for mercenary contract negotiations. I like the bargaining point system, as a concept. Given the level of standardization in ...
9
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1answer
363 views

What are appropriate XP totals for generating Experienced and Veteran PCs in A Time of War? [Mechwarrior 4th Ed)

When detailing characters either as NPCs or PCs in A Time of War, the new edition of the Mechwarrior RPG, what number of XP would fairly represent the difference between a Green character, an ...
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2answers
109 views

How do Called/Aimed Shots interact with the optional Hit Locations rules in A Time of War?

Hit Locations (p. 190 AToW) are an optional rule in A Time of War [Mechwarrior 4th Ed RPG] which alter some of the normal combat rules when in place, such as the effects of injury. When a players ...