I'm starting a new campaign and my players want to play a "journey". They want to explore a continent, walking to the objective, like a LOTR-styled thing. They literally want to walk through the ...
So originally I was going to ask, How can I represent hardships for players in game?, however that seemed to broad. Even now, I'm not sure if my current question is too broad, if it is please let me ...
What are some clearly defined differences between developing a linear campaign versus dynamic [closed]
I have had thoughts in the past of running my own campaign, but would love to run it as a more open-world campaign that has a kind of free free-roaming nature to it. Having said that, what would be ...
It's been difficult for me to start a game at higher level than level 1-4 in Pathfinder. At higher level, the scale of the game changes. In the beginning of level 1-4 you save a village or a clan ...
We are working on a setting with low magic for Pathfinder, and we initially started out on creating lots of custom rules to go with that. However we found that the more rules we created, the more we ...