I am going to be running a 5th Edition campaign set in a future of a previous campaign. I want to add "magi-tech", but very sparingly. My question is: Are there any official sources for this type of ...
A little background: I am designing a campaign that largely takes place in the mind of a twisted wizard. The wizard was shunned and exiled from his home due to a physical disfigurement, and after a ...
My players and I are currently playing a "pre-game" for a whole campaign I have written. I want the players to be aware of the "how did it get to be this way", so I make them play two games 4000 and ...
The campaign I'm running right now has a noble-kinda purpose: to kill the Evil Witch and save the world, etc., you get the point. As a plot twist I am thinking of turning the campaign to being more ...
As the title says, would the GURPS system be a good choice for a non-magic campaign that has a tech level roughly equivalent to earth Europe's 19th century and a focus on roleplaying rather than ...
I'm curious: What RPG worlds have you combined most successfully in a crossover setting as a GM? (Or what was the best crossover that you played as a player?) My best experiences almost always ...
Alright, so I want to make a villainous witch to be the villain that starts off the plot for a campaign. I want her to hex a beloved noble with either some format of permanent sleep, or impending ...
The Monster Manual and Dungeon Master's Guide provides a few examples of how to adapt monsters into full-fledged PC races, but they're limited to only a few options. Are there any resources or other ...
Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...