I am going to be running a 5th Edition campaign set in a future of a previous campaign. I want to add "magi-tech", but very sparingly. My question is: Are there any official sources for this type of ...
A little background: I am designing a campaign that largely takes place in the mind of a twisted wizard. The wizard was shunned and exiled from his home due to a physical disfigurement, and after a ...
Prologue : So, the campaign I'm running right now has a noble-kinda purpose. To kill the Evil Witch and save the world etc, you get the point. As a plot twist I am thinking to turn the campaign to ...
My players and I are currently playing a "pre-game" for a whole campaign I have written. I want the players to be aware of the "how did it get to be this way", so I make them play two games 4000 and ...
I'm curious: What RPG worlds have you combined most successfully in a crossover setting as a GM? (Or what was the best crossover that you played as a player?) My best experiences almost always ...
As the title says, would the GURPS system be a good choice for a non-magic campaign that has a tech level roughly equivalent to earth Europe's 19th century and a focus on roleplaying rather than ...
Alright, so I want to make a villainous witch to be the villain that starts off the plot for a campaign. I want her to hex a beloved noble with either some format of permanent sleep, or impending ...
The Monster Manual and Dungeon Master's Guide provides a few examples of how to adapt monsters into full-fledged PC races, but they're limited to only a few options. Are there any resources or other ...
Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...
This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...