So I'm starting a new campaign for an existing gaming group soon, and I'd like to actually incorporate character backgrounds that the players will be creating (eventually). These aren't epic-novels or ...
Introducing a complex game world to players unfamiliar with its fiction whilst still hitting the ground running with character creation?
I am preparing to start up a Hellfrost game using the Savage Worlds system. Although I've run Hellfrost before, it has always been for people who are already familiar with its fiction and fluff. In ...
What do you do when a system gives points at character creation for flaws/disadvantages when a player can permanently remove the effects of that flaw by buying something or spending other points to ...
Fleshing out an idea: “an orc was raised by humans, so he fights with the humans against his species” [closed]
So my younger brother is getting started in the RPG space ( <3 ) doing variations on a Lego RPG (they make those now?!). I'm advising him on his GMing. But, crazy twist, he wants to have one of ...
The first time I played* Traveller, I found myself blown away by the detailed character creation, featuring year by year (4 year chunks actually) break down of how your character got where they are ...
Sometimes a player will have a pre-made character and bring it along to the first gaming session. Other times they will make the character at the table. Sometimes you get a mixed bag. As both a player ...
When creating characters, I often face a dilemma between making a character. It feels like they can either be optimized so they can "pull their own weight" or having a character I think is creative ...
Whatever the system or the world used, what can a player add to his character background that will help the GM make the game more interesting. Games are much more interesting with the addition of ...
Let's consider a player, whom we shall call Bob. Bob loves exciting gunfights and is a big John Woo fan. So he makes up "Shooty McShootenstein," who is a master with a gun. One thing that Bob is not ...
How do you build a party so that they all have social roles? In some games, I often find that one character ends up dominating the social part of the campaign. In our groups, we usually end up with ...
This post on Greywulf's Lair explores the concept of a one axis sliding scale for character building: One thing that all of these choices brings is the idea of a sliding scale. With 4e D&D, ...
What are the advantages and disadvantages of develop in play (DIP) compared to develop at the start (DAS) character generation?
Originally, Are you really DIPpy?1 What are the advantages and disadvantages to developing your character in play (DIP) compared to developping at the start (DAS)? What experiences have you had with ...
I am considering setting up a semi-casual zombie-apocalypse game in which the player's characters will be based on "normal" people. [Rather than heroic characters.] This is not a game that I expect ...