We were planning on running a 3.5 campaign with an oriental-themed party: Samurai, Ninja, Shugenja, Wu Jen etc. There are all sorts of story reasons in place to make sense of this: a quasi-oriental ...
It makes sense that if you are in a group from the beginning that everyone in the group would be roughly the same level. Yes some classes level up faster than other but in general there is a balance ...
Using just the core rulebook and the advanced player's guide, what would be an optimal build for a fighter using 25 points for point-buy character generation? Assume it's a level 10 fighter intended ...