6
votes
3answers
741 views

How can I plan a TPK finale that doesn't look planned?

A campaign I was GMing in the past abruptly stopped because of stuff irl, with characters trapped in a tower in the center of a city that is being destroyed by a huge demon. When the group gets back ...
32
votes
13answers
5k views

How should I handle retconning (or not) a session with a drunk player and character deaths?

What Happened Tonight, one of my players began the session pretty drunk. That's not the problem I need help with; it hasn't happened before, and if it becomes a thing then I can deal with that. But I ...
12
votes
6answers
928 views

Alternatives to death in a character and narrative-driven campaign?

I'm currently running a Pathfinder game where the characters make the decisions and shape the plot. However, I'm worried about what will happen if one of the characters dies, simply because the ...
19
votes
5answers
1k views

Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?

It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...
17
votes
8answers
951 views

How to get players to care about their and each others characters and play them like they are actual people

This question made me think about a problem I have been having that was brought up last night during a session. This session was the first of a new campaign I was running, with the party meeting ...
20
votes
8answers
1k views

“Retiring” a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
39
votes
15answers
2k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
12
votes
9answers
989 views

How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign?

Related: What to do when a player character goes suicide and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether pen and paper or ...
32
votes
7answers
2k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
39
votes
7answers
977 views

How can I quickly get a player back into a session after their character dies?

As a GM, what kind of techniques could I use to help a player re-join the gaming session after their character dies? I want to avoid any major interruptions to the flow of the adventure. I would also ...
36
votes
10answers
2k views

Techniques for allowing character defeat without character death

Character death can be extremely disruptive to an ongoing RPG, particularly in a game where character agendas are the driving force behind the plot. However, for a good story with a sense of conflict ...
50
votes
9answers
2k views

How can DMs effectively telegraph specific dangers in D&D?

There are some play-styles of D&D in which the spectre of player-character death is considered a feature of the game rather than a bug. For my own reasons (which aren't the point of the question), ...