I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
I DM for a group of very busy people, for whom the commitment of several hours a week is a real sacrifice: that’s a sizeable chunk of their free time for the week that I’m asking for. ...
My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
Related: What to do when a player character goes suicide and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether pen and paper or ...
Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...