I DM for a group of very busy people, for whom the commitment of several hours a week is a real sacrifice: that’s a sizeable chunk of their free time for the week that I’m asking for. ...
For a D&D (4e, primarily) game what about player-character death should be included in a group's social contract? What are some options for best reaching consensus about the possibility of death ...
In the campaign I'm currently playing in we have had a lot of character deaths occurring recently, almost (if not every) session. The party are 13th–14th level and are taking on significant ...
Character death can be extremely disruptive to an ongoing RPG, particularly in a game where character agendas are the driving force behind the plot. However, for a good story with a sense of conflict ...
Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
The title pretty much sums up my question. I was playing the Scales of War campaign with a group of friends, and my character was getting absolutely destroyed in an encounter. I had failed two death ...
A recent campaign started with the death of the party and reincarnation of the party with the premise of "we brought you back to find those who killed you". One player was concerned that these people ...
I'm running my first campaign with three friends. This is the first time any of us have done any table-top role-playing. I'm working the party through the H1: Keep on the Shadowfell campaign using ...
Starting prep for a game of Dread. I am wondering what is the best way to handle an early exit for a character in the game? I understand the ghost or doomed method of allowing the player to continue ...