Issues related to the in-game death, or threat/fear of death, of a player's character in an RPG.

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50
votes
9answers
2k views

How can DMs effectively telegraph specific dangers in D&D?

There are some play-styles of D&D in which the spectre of player-character death is considered a feature of the game rather than a bug. For my own reasons (which aren't the point of the question), ...
40
votes
15answers
2k views

How can I make my PCs flee?

My players never run away or avoid conflict. Ever. I throw them ridiculous encounters, they will stay and fight. If I tell them, "You know you're not gonna make it, just run," they stay and fight and ...
67
votes
18answers
4k views

How do I not cheapen death, while also respecting my players' time?

I DM for a group of very busy people, for whom the commitment of several hours a week is a real sacrifice: that’s a sizeable chunk of their free time for the week that I’m asking for. ...
21
votes
4answers
1k views

What about character death should be included in a social contract?

For a D&D (4e, primarily) game what about player-character death should be included in a group's social contract? What are some options for best reaching consensus about the possibility of death ...
20
votes
5answers
4k views

A PC dies every session - bad tactics or the normal outcome of adventuring?

In the campaign I'm currently playing in we have had a lot of character deaths occurring recently, almost (if not every) session. The party are 13th–14th level and are taking on significant ...
25
votes
9answers
2k views

Tried all the existing advice, but players still never roleplay fear

I've read some other posts on here about how to telegraph danger to my PCs and how to make them flee. The problem is, I believe I am actively using all the strategies in both of the posts and my PCs ...
36
votes
10answers
2k views

Techniques for allowing character defeat without character death

Character death can be extremely disruptive to an ongoing RPG, particularly in a game where character agendas are the driving force behind the plot. However, for a good story with a sense of conflict ...
39
votes
14answers
6k views

Dealing with “fearless” players

I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
20
votes
2answers
1k views

Is it acceptable for the GM to attack a recently-stabilized character?

I was playing the Scales of War campaign with a group of friends, and my character was getting absolutely destroyed in an encounter. I had failed two death saves, but fortunately for me, the fight ...
32
votes
7answers
2k views

What to do when a player character does something suicidal?

Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
20
votes
8answers
1k views

“Retiring” a maxed-out party

This question has a specific and a general sense. Eventually, if your game runs long enough, a party will be pretty much maxed out - reaching level caps, wielding top-level powers and abilities, ...
19
votes
5answers
1k views

Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?

It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...
16
votes
4answers
3k views

What happens to you after you die in D&D 3.5?

I'm playing an assassin-ish rogue in a 3.5 with Nerull (the god of death) as his deity and decided to build his essential character around the internal struggle of justifying his chosen profession to ...
13
votes
4answers
1k views

How attached should players be to the characters they make?

I'm new to RPGs and I'm not sure how attached I should be to any characters I make. On one hand I don't think it would be pleasant to spend hours making an in depth character only to have them die ...
13
votes
2answers
1k views

My players almost die in my encounters every time. Does this mean my encounters are too hard?

I'm running my first campaign with three friends. This is the first time any of us have done any table-top role-playing. I'm working the party through the H1: Keep on the Shadowfell campaign using ...
10
votes
3answers
323 views

How do you handle an early death in Dread?

Starting prep for a game of Dread. I am wondering what is the best way to handle an early exit for a character in the game? I understand the ghost or doomed method of allowing the player to continue ...