Rules for barding performance states that: Starting a bardic performance is a standard action, but it can be maintained each round as a free action. A bardic performance cannot be disrupted, ...
Inspired by this question I was wondering if class fluff descriptions are part of the rules or just guidelines for ideas? For example does a Freebooter have to be a pirate, or just a strong leader ...
I am looking for a construct class or something similar enough I can change it into a construct class. An example of what I would think a construct class could do would be, it can remove and change ...
Let me preface this with this is my first character, and I have no idea what I'm doing. Water affinity gives water domain powers and spells at +1 caster level to undine clerics. I'm thinking because ...
Let's say, we have there 1st level Monk, and he has STR 17/+3. Now we are calculating base attack with his Flurry of Blows. For first level, we have "Flurry of Blows Attack Bonus" -1/-1, plus 1st ...
I'm confused here. It is written "You may choose either Bluff or Diplomacy as a class skill, and gain a +2 bonus on such skill checks." So, how it works with regular class skills?
I noticed some abilities allow you to change the main stat used by a class, like: Sorcerer: Empyreal version of the Celestial bloodline: use Wis instead of Cha (Ultimate Magic) Sage version of the ...