Let me preface this with this is my first character, and I have no idea what I'm doing. Water affinity gives water domain powers and spells at +1 caster level to undine clerics. I'm thinking because ...
Let's say, we have there 1st level Monk, and he has STR 17/+3. Now we are calculating base attack with his Flurry of Blows. For first level, we have "Flurry of Blows Attack Bonus" -1/-1, plus 1st ...
I'm confused here. It is written "You may choose either Bluff or Diplomacy as a class skill, and gain a +2 bonus on such skill checks." So, how it works with regular class skills?
I noticed some abilities allow you to change the main stat used by a class, like: Sorcerer: Empyreal version of the Celestial bloodline: use Wis instead of Cha (Ultimate Magic) Sage version of the ...