Class features are powers or properties that are exclusive to a given class, for example the Cleric's ability to Turn Undead.

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How should Greater Turning work under Complete Divine's alternate Turning rules?

I'm building a Cleric for a D&D 3.5 game who I plan to eventually take levels in the Radiant Servant of Pelor prestige class. In that game we've been using Complete Divine's alternate rules for ...