A design paradigm common among RPGs, a Class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.

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786 views

How to fix sorcerors getting shafted by spell point variants?

Using the spell point variant, sorcerors lose a lot of their strength in comparison to wizards (and druids and clerics, but let's stick to arcane for now). They are left with 249 points at 20th level ...
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5answers
1k views

Balancing Spellcasters; Spontaneous Casters versus Prepared Casters

So ask any optimizer and they'll almost always tell you the same thing: in 3.5 classes that prepare spells are better than spontaneous spellcasters. It's generally not thought of as even a contest. ...
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2answers
2k views

What's so bad about Seeker anyways?

I remember being unimpressed about playing a Seeker, and the handbook certainly regards them as a challenge, What core mechanic is such a poor fit? Are there any standard remediations (choice of ...
5
votes
2answers
239 views

Blood Obsessed Character with Weaponized Blood?

I though of an idea for a character I'd really like to make and play, but I'm not sure how to go about it, or if it's even possible. So far I've only played Pathfinder and everyone I know plays ...
7
votes
3answers
13k views

What exactly are Prestige classes, and what purpose do they serve?

What exactly are Prestige classes, and what purpose do they serve? Are they, in any way, better than the default classes? Do they have any disadvantages/advantages to them?
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votes
5answers
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Flurry of Blows calculation

Let's say, we have there 1st level Monk, and he has STR 17/+3. Now we are calculating base attack with his Flurry of Blows. For first level, we have "Flurry of Blows Attack Bonus" -1/-1, plus 1st ...