A design paradigm common among RPGs, a Class is an archetype summing up the abilities and role the character will play as well as binding unique mechanics together in one package.

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How to fix sorcerors getting shafted by spell point variants?

Using the spell point variant, sorcerors lose a lot of their strength in comparison to wizards (and druids and clerics, but let's stick to arcane for now). They are left with 249 points at 20th level ...
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What's so bad about Seeker anyways?

I remember being unimpressed about playing a Seeker, and the handbook certainly regards them as a challenge, What core mechanic is such a poor fit? Are there any standard remediations (choice of ...