How can I describe combat where player characters face multiple opponents? For example, in 7th Sea there are up to six brutes in a squad. I'd like to have some inspiration for how to describe the ...
I've been trying to run Legend on and off lately, and I find myself faced with a frustration. Though I find the Mook rules easy enough to comprehend, I can't seem to create appropriate challenges for ...
I'm running up on the tail end of a year-and-a-half 4e campaign, and epic levels are exhausting to GM. Everyone has more weird powers than you can shake a dragon at, and that includes the NPCs ...
I'm DMing for a campaign where the player characters will sometimes face small squads of creatures, most recently six ground troops and two archers helping out. In this setting, these creatures ...
I'm planning a campaign that will involve a fair amount of ship to ship combat and boarding. My group is accustomed to using a square grid battle mat, and I'm concerned about the mechanics of the ...
I've run a few rounds of Savage Worlds, and I like the quick character generation and minimal bookkeeping. I'm a little frustrated with a phenomenon which is hardly unique to the system: in combat, ...
Recently I've run into an issue with my Shadowrun campaign for a number of reason, the most key of which is that my players have hit the 180-250 karma level where they've started to ascend to levels ...
I have been playing PnP for some years now and also had one session GMing (my first) and I discovered that my biggest problem wasn't creating a world, inventing scenes or reacting fast if my players ...
My group tends to over-analyse during combat, which slows everything down. I press upon my players to make their decision and roll the dice quickly. My players are all experienced in the system and I ...
I'm re-writing the "Battle of Albridge" encounters from The DM-kit's Reavers of Harkenwold. As supplied they are mostly just a rehash of earlier fight-to-the-death skirmishes on re-used maps. Instead ...
When you play D&D, you are not supposed to chat with the enemy during encounters. The system is made for fighting. However, in some circumstances, it would be nice to make the players conscious ...