9
votes
3answers
835 views

How can I use improvised consequences to make combat more interesting?

In DnD 4e, the consequences for being hit by basic attacks are a simple loss of HP, and narration is what gives the basic attacks their 'spice'. The use of encounter and daily powers is the main ...
11
votes
5answers
663 views

Spaceship Combat in Fate Core

I'm trying to run a space-opera RPG in Fate Core, and ship-to-ship combat is a central focus. I'm looking to emulate the kind of fighting we see in Star Wars, Wing Commander, FreeSpace, etc, but ...
3
votes
1answer
149 views

How to handle initiative while keeping the spotlight on a duel within a larger combat?

In some weeks we will play 7th Sea, an RPG with much fencing. I want to make fights more like a duel between players and minions. I think some (most?) battles will be one player duelling a minion, ...
6
votes
4answers
680 views

Creating rules for jumping or climbing onto monsters?

Partly inspired by this thread's discussion about creative role-playing and one answer there referring to stunts, I wanted to adapt a similar concept to the fairly rules-strict D&D 4th Edition. ...
4
votes
3answers
453 views

Counter-Attack Houserule

I'm thinking of making a house rule for Pathfinder which lets you counter attack when your opponent rolls a natural 1 to attack. First, is there already a counter attack system in Pathfinder? If not, ...