The Full Defense action is, mechanically, somewhat unreliable compared to the Defend action: Defend gives you a straight +2 Parry, while Full Defense lets you roll Fighting+2 to set your Parry. Since ...
If a character with the Berzerk edge takes damage and goes berzerk, they cannot perform any actions that require concentration. Is the Spirit test to recover from being Shaken considered to be a task ...
I've run a few rounds of Savage Worlds, and I like the quick character generation and minimal bookkeeping. I'm a little frustrated with a phenomenon which is hardly unique to the system: in combat, ...
Last night I ran my first Savage Worlds combat, to try to get a feel for the system. The combatants were two sword-wielding fighting men against three orcs (extras) and their chieftain (a wild card). ...
I'm trying to learn enough Savage Worlds to start running a little experimental game. I keep feeling like the rules are explained poorly, but it may just be that my brain is not ready to learn. The ...
In Savage World there is a problem of Whiff (I miss) and Ping (I hit but bounce off the armour). We have had several long combat encounters where the PC and NPC have basically done almost nothing for ...
My groups go-to system is Savage Worlds, and it works pretty well for our needs. But the system uses exploding dice, and that means that sometimes a casual encounter that should be a cakewalk for the ...