Quite a number of games recommend and support the use of miniatures for combat to provide players a tactical view and tactical options. However—besides obviously having its distinct advantages—using ...
How can I describe combat where player characters face multiple opponents? For example, in 7th Sea there are up to six brutes in a squad. I'd like to have some inspiration for how to describe the ...
Sometimes (as a player) I get bored during combat. At times I feel like all my turns are the same (especially when playing lower level characters) and when that is combined with no combat progress ...
What are some ways of avoiding meta-gaming (both as a player and as a GM) within combat. One of the basic decisions in combat is what to use on what, when and where and how to best position yourself ...
What would be a fair way to adjudicate the detonation of a grenade in an enclosed space, such as a stairwell? I have used the rules for blowback in games such as Shadowrun before, but recently ran a ...
My group tends to over-analyse during combat, which slows everything down. I press upon my players to make their decision and roll the dice quickly. My players are all experienced in the system and I ...
I've just watched episode 1-2 of Terranova, and there is a scene in which a military squad goes to the rescue of some teenagers who are surrounded by dinosaurs in a jungle. When the squad arrives, ...
In any game with hit points (I'm thinking D&D, but any will do), is there ever a situation where the DM ought to keep track of a player character's hit points, and not reveal it to the player? ...
I came across a video (helmet camera) of an Taliban force ambushing US infantry troops in Afghanistan. This is a link to the video of ambush: Combat in the First Person, Spc.Michael Gannon guides us ...
I am searching for a combat & damage system for an ad hoc RPG system set in Victoria era, more or less (though this part is completely unimportant). Are there any system that would bring me close ...