6
votes
1answer
196 views

Fighting an opponent with higher Reflexes

Say you have a character with Reflexes B4 — pretty standard for many kinds of PCs and NPCs in Burning Wheel. That character is likely to eventually face someone with Reflexes B5 or B6, maybe ...
7
votes
7answers
1k views

Combat system that is less abstract than hit points yet is not more lethal

I have a campaign based on battles with miniatures in mind, with my players controlling the standard "heroes". It should be possible for the players to keep their characters alive through the ...
19
votes
2answers
1k views

How do I use minions effectively?

I'm a newbie DM. It seems that minions in an encounter benefit the PCs more than they benefit me: The Barbarian can kill them for free THP and a Swift Charge (I thought they were supposed to slow ...
13
votes
2answers
262 views

Squad formations

I've just watched episode 1-2 of Terranova, and there is a scene in which a military squad goes to the rescue of some teenagers who are surrounded by dinosaurs in a jungle. When the squad arrives, ...
20
votes
7answers
633 views

How do I make and use tactically interesting terrain?

I'm running 4e but I think this applies everywhere. I want to use terrain more often in my fights. My best fights are the ones that revolve around interesting terrain. The problem is that I don't ...
4
votes
6answers
275 views

Effective use of many close combat characters?

In systems with a square grid, it seems that melee/close combat characters are limited by their numbers. In one of my games we currently have more than five melee characters, and are now being ...