Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

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569 views

Shooting with drones

I have read the Riggers part of the core rulebook, but I am still confused about some aspects of using drones. Could someone help me? I am more or less sure the Device Rating of any drone is equal ...
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8answers
20k views

How do I make a gunslinger with a decent damage progression?

I am considering playing a Gunslinger when next we play Pathfinder (I am currently GMing a game, and we'll be switching off afterwards), and thumbing through the Ultimate Combat Playtest v. 2, and I'm ...
14
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5answers
813 views

Are there any RPGs that realistically prioritize speed and reach in melee? [closed]

I took up middle-ages reemnactment for a hobby for a little while, the sort of fighting that you do with actual steel swords and spears, not the rubber versions used for LARP. I was very surprised to ...
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1answer
95 views

Clarifications on combat in water

The rules in the DMG on water in different environments seem to contradict each other. The section on aquatic terrain claims that creatures at least chest deep in water gain improved cover from ...
8
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3answers
276 views

How can I design encounters that appeal more to stealth based characters and are fun for me to run?

I'm currently running a levels 1 to 20 campaign with my friends, and one of them is a Ninja (Pathfinder's class using the Basic Rogue Template). Functionally it's pretty much the same, and the thing ...
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1answer
123 views

What tools can I use to help me calculate Damage in combat?

Whenever I am in combat I find it really hard to calculate the damage my NPCs receive, because it has a lot of small steps: account the damage the PC did, subtract any Pen the PC's weapon may have to ...
6
votes
4answers
242 views

How to deal with combats where the enemies cannot damage the PCs?

I recently ran a session where the enemies listed in the pre-made adventure did 2 damage with a light weapon (a dagger). The PC had 2 points of armour, so unless the player rolled a natural one on the ...
15
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12answers
902 views

How can I speed up combat with a large number of enemies?

I'm DMing for a campaign where the player characters will sometimes face small squads of creatures, most recently six ground troops and two archers helping out. In this setting, these creatures ...
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4answers
1k views

Do enemies have the same rules for death as PCs?

Once an enemy is lowered to 0 HP, are they dead or just knocked out? Do you have to reduce them to their negative Con score or is that mechanic strictly reserved for players?
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4answers
167 views

How to handle a Strix in combat when flying?

As a GM how do you handle a PC who is a Strix fighter and his weapon of choice is a stab weapon with reach of 10 or more ft. The Strix is hovering (or just flying) above and out of reach of the bad ...
7
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2answers
107 views

From the God-Machine Chronicles, what do the different intensity stun guns do?

What do the three intensities of this weapon do? It's made clear that: • = 1 intensity •• = 2 ••• = 3 But intensity is no further mentioned.
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1answer
63 views

Using step up feat on moving npc

I'm playing pathfinder with the core rulebook only for my campaign. I wanted to take the step up feat for my monk, and I was wondering if it applies to every movement like a full movement/withdraw or ...
8
votes
6answers
320 views

How to speed up 4e combat

I DM a group of four PC's and even "easy" battles take at least an hour to resolve. Normal encounters take even longer! I want to speed up combat so my players can do more in a session. I've been ...
3
votes
2answers
350 views

Can I cast Elemental Touch and Shocking Grasp?

Can I cast Elemental Touch in one round, and then cast Shocking Grasp afterwards? Do they stack? If so, could I cast elemental touch and choose lightning for even more lightning damage?
3
votes
3answers
337 views

Can a white-haired witch grapple multiple targets?

The white-haired witch needs to spend a standard action to maintain the grapple at the beginning of the next round, if she succeeded in hitting (and thus grappling) a target, and the target failed to ...
2
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2answers
300 views

Dual Wielding Daggers with Bucklers

So I got inspired to think about a fighter or rogue character that uses Two-Weapon-Fighting with two very light weapons and using two bucklers strapped to each arm, or at least some lengthy advanced ...
16
votes
9answers
803 views

When should the DM hide a PC's hit points?

In any game with hit points (I'm thinking D&D, but any will do), is there ever a situation where the DM ought to keep track of a player character's hit points, and not reveal it to the player? ...
29
votes
21answers
6k views

Beyond hit points: injury in D&D [closed]

I'm interested in adding a touch of realism to combat in D&D 3.5 or Pathfinder. Hit points are a very simple way of measuring injury and stamina, that contributes to the "hit things first, ask ...
6
votes
3answers
172 views

Making a combat-ready familiar?

I got a really funny idea for a character after looking at the Improved Familiar feat the other day. The idea is a young feminine witch who takes Improved Familiar to get a Almiraj (it's basically a ...
2
votes
2answers
148 views

Can a Player Character create and use diseases or traps?

In several 4th edition books, I have seen traps and diseases, such as Deathsong (Book of Vile Darkness p33) or a magic crossbow turret. Is there a way for a character to learn how to create and use ...
10
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5answers
328 views

How can I improve damage for a 2e rogue? (Particularly a Kender handler)

I'm roleplaying a 2nd Ed. Dragonlance Kender Handler. I had no experience in roleplaying, and kender sounded like a great opportunity to do fun stuff. In particular, my hiding / sneaking stats are ...
11
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5answers
1k views

How can I GM and play a PC without spoiling the fun?

We're returning to D&D 4E after a long absence from it, coming back from Savage Worlds since we've really missed HP-based battles and videogame-like logic. However, as we talked about our new ...
2
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2answers
158 views

How can I discharge a touch spell on an attack without provoking an AoO?

Is there a way to basically hit someone in the face with a charged spell in hand, without provoking an attack of opportunity? In the core rules it says that you can perform an unarmed strike or ...
9
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3answers
281 views

How to easily track combat in Feng Shui?

While incredibly fun, the Feng Shui combat system can get unwieldy when you have a large number of mooks and named characters fighting the players. Its hard to keep track of what shot each character ...
6
votes
2answers
875 views

How should I handle PCs using a humanoid creature for a living shield?

In my last game I had an interesting situation. The PCs took a Goblin captive and interrogated him. After that they decided to bind him up with rope, and use the Goblin as a living shield against ...
3
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2answers
128 views

What happens when you combine Deft Strike and Ghostwalker Style?

Deft Strike: Requirement: You must be wielding a crossbow, a light blade, or a sling. Effect: Before the attack, you can move up to 2 squares. Ghostwalker Style, from Dragon Magazine 373, adds ...
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2answers
204 views

How to create a useful bird companion?

I am playing PFS and I wonder what could make a bird companion for a human druid useful. Right now I have thought about the following: It has 10 STR, so it has 0 damage modifiers on any of his ...
6
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2answers
210 views

Is a 'double move' one action or two, for the purpose of things triggering off ending movement?

When I 'double move' in pathfinder does that count as making 1 or 2 moves? Is there any reason to go against RAW for balance/sanity (see swarm example below)? I understand that it would consume 2 ...
8
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4answers
505 views

Can I choose not to defend against an attack?

Playing D&D4e, I have a situation in mind where a character could reasonably WANT to get hit with a normally harmful attack. Is there anything in the rules allowing the character to purposefully ...
7
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4answers
401 views

Ways to minimize the negative effects of miniature use on immersion

Quite a number of games recommend and support the use of miniatures for combat to provide players a tactical view and tactical options. However—besides obviously having its distinct advantages—using ...
2
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1answer
240 views

Synthesist, Combat Reflexes, Improved Grab and Bite

I have a player who want to make a "tanky" build with a Synthesist Summoner (from Pathfinder APG). The plan is as follows: The fused eidolon is a bipedal with dual claws. Evolutions are: Bite, ...
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0answers
36 views

Wolf trip on hit during an attack of opportunity [duplicate]

A wolf gets a free trip attempt on a successful bite attack. However, this trip attack is a free action, and free actions must be taken on your turn. Does this mean that if a wolf gets an attack of ...
16
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4answers
2k views

D&D Next and “Theatre of the Mind” in combat

My group have been using the play test material for D&D Next. Our target play style for combat encounters would be to use battle boards roughly half the time (when there is enough of interest in ...
17
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8answers
816 views

How do I make my overpowered character more fun to play?

My friend is running a modified cyberpunk campaign, where we are fighting zombies during WWII in Germany. Fun stuff. However, I made my character a Martial arts boxer, giving them a 10 in reflex, ...
3
votes
1answer
117 views

When does The Drop apply to ranged attacks?

In Savage Worlds, when does a character get The Drop bonus when making a ranged attack? How does this interact with the rules for starting combat with surprise? Should the target get an extra notice ...
7
votes
4answers
986 views

How is an 'enemy' defined for the purpose of spell targeting?

What constitutes as an "enemy"? Can for some reason a PC declare another PC an enemy at any point? For example, we will take this first level Warden spell which puts spikes around an enemy that will ...
4
votes
1answer
111 views

Is an arrow destroyed when used successfully as an improvised melee weapon?

The SRD says about Arrows that An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier ...
5
votes
2answers
223 views

How does one determine damage when using the feat Leap Attack?

Just so nobody has to find it, the Complete Adventurer errata says that in the feat Leap Attack that the second sentence of the Benefit paragraph should read as follows: If you cover at least 10 ...
2
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1answer
168 views

Does a dominated monster deal sneak attack (or other bonus) damage to itself?

There are a number of monsters that have attack powers or features that deal extra damage to targets under certain conditions, similar to sneak attack (extra damage with combat advantage) or other ...
6
votes
1answer
403 views

Can a creature choose to inflict less damage?

The Player's Handbook says in the section about Damage When your attack succeeds, you deal damage. The type of weapon used (see Table 7–5: Weapons, page 116) determines the amount of damage you ...
5
votes
2answers
176 views

Are there any ways for a Swift Hunter build to get Movement+Full Attack in a round besides Travel Devotion and Shadow Pounce?

I've been looking into this for quite a while, seen many different methods and builds regarding Shadow Hunter builds, and most of which at least mention Travel Devotion. Thus far I haven't been able ...
7
votes
3answers
721 views

Frequency of combat encounters in Pathfinder

I'm starting a new self-designed Pathfinder campaign as the DM and I'm unsure how many combat encounters I should plan each session. The characters will start at level 1. The group consists of 4 ...
2
votes
2answers
231 views

Sniping: How Does It Work?

The Player's Handbook says the following about sniping: Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide ...
9
votes
3answers
808 views

How can I use improvised consequences to make combat more interesting?

In DnD 4e, the consequences for being hit by basic attacks are a simple loss of HP, and narration is what gives the basic attacks their 'spice'. The use of encounter and daily powers is the main ...
5
votes
2answers
263 views

What are the complete set of combat modifers for fighting in darkness?

I am slightly confused on combat in darkness. There are modifiers for blinded combatants and invisible combatants, but not specifically combatants who cannot see due to darkness. Are they all ...
4
votes
1answer
231 views

Simulating samurai duels in Pathfinder

Samurai duels are an important part of any Japanese themed campaign, and I'm looking for a good method to run such duels in my own campaign. Ideally, such a system should include: Pre-duel phase: ...
3
votes
6answers
368 views

Cornugon Smash, Shatter Defenses: how many attacks do I need to activate the combo?

Let's figure what happens in a certain situation, which is "all my attacks hit, my demoralize attempt manages to shake my opponent but only for this round". Let's also suppose the opponent isn't ...
2
votes
1answer
82 views

Custom Team for Fighting in an Arena [closed]

We are playing Hero's Championship in a wicked Arena of Terror. That's beside our regular storyline with characters built just for this purpose. It's to get some adrenalin in a Player versus Player ...
3
votes
4answers
384 views

How can I incorporate pressure point attacks?

I am wondering if there are any classes, alternatives, or anything else than roleplay to incorporate pressure point techniques in D&D 3.5. The monk's stunning fist (or the feat) could be ...
2
votes
1answer
147 views

Written Example of Pure AD&D 1e Combat

I would genuinely appreciate it if someone could demonstrate to me here what an encounter using 1e's combat rules would look like. I have read ADDICT, but I am looking for more information. Could you ...