Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).
Chess players use a special clock to keep timings of each move within a reasonable amount, or they lose. During fighting session, I'd like to introduce a similar technique to prevent excessive ...
If a large or larger creature uses a close burst, does the burst have to emanate from a single square of the large creature's space, or does it act as if the creature is the source (all squares)? The ...
I've seen a combat run as a skill challenge before, and it worked quite well. I'm wondering, though, if anyone has made more formal rules for a combat skill challenge, beyond "pick main skills and set ...
I've run a bunch of times with players that took very diverse characters. I made them use their own rolls (which often ended up giving them awesome stats for some reason). Eventually I had to ...
A friend of mine's assassin just got Sunspray Heritage which includes an encounter power- when hit by a radiant or fire damage, the triggering damage is reduced to 0. When he's in Shade form he's ...
Missing on a daily power is a big let down and happens, frankly, a lot around our gaming table. Is there a way to introduce a rule that allows regaining the daily on a miss?
In systems with a square grid, it seems that melee/close combat characters are limited by their numbers. In one of my games we currently have more than five melee characters, and are now being ...
Is there a good tool to get plays to remember their immediate interrupts? (please remember I play D&D4e with kids, so kid specific answers are always appreciated)
Is there a good formula/strategy for making monsters harder as characters level up without just throwing more of them? My kids, for example, love Kobolds but I just don't want combats of 30 of them.