The systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

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3
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1answer
149 views

What are the complete set of combat modifers for fighting in darkness?

I am slightly confused on combat in darkness. There are modifiers for blinded combatants and invisible combatants, but not specifically combatants who cannot see due to darkness. Are they all ...
5
votes
2answers
528 views

Frequency of combat encounters in Pathfinder

I'm starting a new self-designed Pathfinder campaign as the DM and I'm unsure how many combat encounters I should plan each session. The characters will start at level 1. The group consists of 4 ...
4
votes
1answer
106 views

Drawing a gun and shooting before combat in D20 Modern

I'm new and I just had a quick question. I'm going to be DMing a d20 modern on shot adventure for the first time. I am very new to DMing so many questions arise when making/creating the adventure. ...
4
votes
2answers
138 views

Can terrain shape area affect spells or attacks?

I don't know if this is referenced in the rulebooks or just a matter of houserule, but what happens if someone uses a cone-shaped spell or ability in a corridor that is narrower than the width of the ...
9
votes
1answer
797 views

Is there a limit to how many extra attacks I can have in D&D 3.5?

I'm playing a fighter/warblade with the Lightning Maces and Power Critical feats, and the Blood in the Water stance, so every time I score a crit, I have an immediate additional strike with the same ...
6
votes
1answer
156 views

Does undirected damage require line of sight/effect?

Certain powers cause damage without specifying any conditions about how that damage is dealt. Consider, for example, the following Barbarian Rage Daily Powers: Earthquake Dragon's Rage Effect: ...
26
votes
20answers
5k views

Beyond hit points: injury in D&D

I'm interested in adding a touch of realism to combat in D&D 3.5 or Pathfinder. Hit points are a very simple way of measuring injury and stamina, that contributes to the "hit things first, ask ...
4
votes
2answers
322 views

Aerial combat in 3.5e

I have a player who is using a homebrew flying race to add to his heal/buff cleric's survivability. He's promising not to use it too much to his advantage, especially because none of us have any ...
9
votes
4answers
241 views

What to do in Labyrinth Lord when both PCs and Foes are surprised?

In Labyrinth Lord, when there is a possibility of surprise for both PCs and foes, both sides roll 1d6. A 1-2 indicates that side is surprised for the first round. If both sides roll a 1-2, both ...
3
votes
1answer
180 views

Is there a step-by-step combat flowchart for L5R, 2e?

OK, so I played Legend of the Five Rings (2nd edition) years ago and enjoyed it. When asked what he wanted for a present he replied: "an rpg campaign! But it should be different, not one of the one's ...
6
votes
8answers
1k views

What do you do when there's nothing to do in combat?

There are a lot of situations in D&D combat where characters seem to be left without anything to do that round. For example, a bard out of inspires and without slashing weapons beset by zombies, ...
8
votes
2answers
251 views

Does the Monk's Flurry of Blows trigger mark retribution?

Scenario: Monk is marked by Fighter. Monk attacks Fighter. Monk uses Flurry of Blows on a different creature. Does the Fighter get to use Combat Challenge to attack the Monk? UPDATE: I found this ...
2
votes
2answers
192 views

Moldvay D&D First Round in Encounter

I'm confused about how to DM the first round of an encounter using Moldvay's rules, specifically, when is the DM supposed to use the Monster Reaction table on page B24. Say a party encounters a group ...
6
votes
1answer
208 views

How many things can a player do on his or her round?

I'm just starting out DMing in D&D, using the Moldvay basic rules from 1981. A player encounters a monster that is 100' away. The player wins initiative and wants to do the following on round 1: ...
3
votes
2answers
313 views

Fighting Withdrawal v.s Retreat in Moldvay's Basic D&D

This pertains to Moldvay's edition of D&D Basic from 1981. I've never understood the rules behind meleed movement options. The rulebook says that a player in melee combat with a monster has only ...
12
votes
6answers
647 views

How does d20 Modern handle having someone at gunpoint?

How does d20 Modern handle the common situation of having someone at gunpoint, or entering a room with your firearm in hand, cocked and ready to fire? I'm asking because I notice that to draw a ...
10
votes
1answer
176 views

With a negative Strength value, how much damage can I do?

When skipping through the All Flesh Must Be Eaten rulebook, I noticed that you can create PCs with negative strength values (e.g., children). As hand weapons do damage based on that strength value, ...
2
votes
1answer
102 views

Feint checks in Mutants and Masterminds

In the combat section, "feint" is described as a use of Bluff to confuse the opponent into leaving an opening, treating the next attack as a surprise attack. (So feint is basically Bluff vs. Sense ...
6
votes
2answers
387 views

How would a monk go about throwing a charging enemy?

Everyone's seen that scene in king-fu movies, right? Someone charges the good-guy, and he flips him tail over teakettle. Sometimes the baddy in question gets tossed a foot or two, sometimes he gets ...
15
votes
3answers
317 views

How to manage incomparable movement speeds in combat?

I'm playing a Shadow character in a campaign which is running for 2 year. Our party has reached a great amount gnosi (27), and we are all level 13. The main features of my character is agility and ...
10
votes
3answers
324 views

How do I make headshot rules interesting?

I'm working on a unified conflict system for a lightweight setting-agnostic RPG ruleset. The beta version is available on my website, although I have changed a lot of rules since that was released. My ...
7
votes
1answer
4k views

What are the best ways to move and full-attack in the same round?

One of the most important things for any physical fighter to accomplish is to maximize the amount of time you spend full-attacking. Once you have BAB +6, not full-attacking halves your potential ...
11
votes
5answers
445 views

Tricks allowing continuous narration during a fight

I used a lot of tricks that allowed to skip the counting of every swing and blow and dodge. I think people should share such solutions. My favourite tricks: Roll a bunch of dice and just take look at ...
4
votes
1answer
361 views

When should hit locations be determined randomly in GURPS 4e?

I may, once again, be drowning in the details, but would like to know when GURPS 4e calls for random hit determination. Do attacks always default to torso? I have run a combat with hit locations ...
16
votes
4answers
1k views

Can you ready a charge?

In 3rd edition, you could ready a partial charge. From the PHB, p134: Only partial actions can be readied. To do so, specify the partial action you will take and the conditions under which you ...
13
votes
2answers
262 views

Squad formations

I've just watched episode 1-2 of Terranova, and there is a scene in which a military squad goes to the rescue of some teenagers who are surrounded by dinosaurs in a jungle. When the squad arrives, ...
15
votes
1answer
5k views

What can I do in one round?

I'm still little confused about actions in Pathfinder. There are standard actions, move actions, full round actions, free actions, etc. I need to know which combinations of these actions I can use in ...
27
votes
7answers
965 views

Fighting boredom in combat as a player

Sometimes (as a player) I get bored during combat. At times I feel like all my turns are the same (especially when playing lower level characters) and when that is combined with no combat progress ...
3
votes
3answers
324 views

How can I incorporate pressure point attacks?

I am wondering if there are any classes, alternatives, or anything else than roleplay to incorporate pressure point techniques in D&D 3.5. The monk's stunning fist (or the feat) could be ...
2
votes
2answers
253 views

Are magic missiles (generically) affected by the wind?

Are ranged attacks by spells affected by the wind? In the amended 4E rules for Magic Missile, the spell always hits, so I suppose we can take the answer for that spell to be that no, the cover and ...
15
votes
5answers
4k views

How can I create an introductory D&D encounter intended for teaching the rules?

For my next D&D campaign, I want to introduce the players to the ruleset by having them play through a sample combat encounter. All of them have prior RPG experience, but they haven't played any ...
3
votes
1answer
125 views

What rules discourage point blank missile use in Mazes & Minotaurs?

Underground, exploring a series of crypts and catacombs, the mighty heroes were set up on by a string of foes in close combat: bug men, a ghast, and a mummy. Fate was on their side, and they ...
2
votes
2answers
317 views

Avoiding meta-gaming in combat [closed]

What are some ways of avoiding meta-gaming (both as a player and as a GM) within combat. One of the basic decisions in combat is what to use on what, when and where and how to best position yourself ...
29
votes
5answers
2k views

Why is attacking from higher ground an advantage?

I just don't understand how attacking someone from higher ground is an advantage in melee combat. I always think of two examples where I can't see this to be an advantage. Example 1: A kung-fu fight ...
15
votes
4answers
872 views

How to reduce Whiff & Ping

In Savage World there is a problem of Whiff (I miss) and Ping (I hit but bounce off the armour). We have had several long combat encounters where the PC and NPC have basically done almost nothing for ...
7
votes
3answers
135 views

How do Berzerk and Shaken interact?

If a character with the Berzerk edge takes damage and goes berzerk, they cannot perform any actions that require concentration. Is the Spirit test to recover from being Shaken considered to be a task ...
5
votes
2answers
291 views

Does my secondary attack use up my standard action for my turn?

Visions of Avarice Daily - Arcane, Illusion, Implement, Zone Standard Action Area burst 5 within 10 squares Effect: The burst creates a zone in its origin square. The zone lasts ...
12
votes
3answers
1k views

Does flanking always grant advantage, or is it up to discussion?

The rules packet does not provide any specific rules about flanking. However the rule do say that the DM has lots of leeway in deciding when to give advantage or disadvantage in combat. Should it be ...
2
votes
1answer
457 views

How should a stealthy attack start combat?

Say, a PC fires a longbow at an enemy without their knowledge before combat has begun, how should combat start? Should there be a stealth/perception opposed check? Should a successful/unsuccessful ...
3
votes
1answer
207 views

Diceless miniatures? [closed]

I've seen diceless systems for narrative-focused role playing. But do any diceless combat tactics games exist, possibly based on miniatures? I'm thinking of personal-level combat where a single unit ...
5
votes
2answers
2k views

Is Improved Trip / Combat Reflexes / Elusive Target / Spiked Chain overly powerful?

I have been leading by example and using enemies and custom monsters to show off combat strategies and builds to my players. This has worked pretty well so far – my players have been much more ...
7
votes
1answer
883 views

Does 2 handed multiplier apply to Dex mod with Weapon Finesse?

I have a rogue with Weapon Finesse. This allows me to: When making a melee attack with a light weapon or rapier, you may use your DEX Mod instead of your strength Mod on the attack roll. Since ...
0
votes
1answer
308 views

Combat and exp/gold reward equations

I have a pen and paper game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher ...
2
votes
1answer
126 views

While swimming during combat, do “double moves” allow/require 2 swim checks?

A PC is in water during combat and requires a swim check to move. Say, a PC chooses to use the move action first, performs their swim check and fail, sinking 5 feet, are they then allow to use their ...
4
votes
1answer
685 views

Does combat while swimming affect anything other than movement?

Does combat while swimming affect anything other than movement speed? I assume that melee/ranged combat is affected if a PC is underwater after failing a swim check or choosing to dive? Do these ...
6
votes
1answer
123 views

Are grenade attacks made against opposed Fray tests?

Do Throwing Weapons (by using a grenade) attacks require opposed 1/2 Fray tests to connect and damage enemies within the explosion area, like every other ranged attack?
2
votes
1answer
218 views

What's the advantage to kicking instead of punching?

I can understand that, situationally, there are reasons one might want to punch instead of kick or vice versa. But what mechanical advantage is there to kicking instead of punching, if any? It seems ...
9
votes
2answers
270 views

Simulating grenade explosions in a stairwell

What would be a fair way to adjudicate the detonation of a grenade in an enclosed space, such as a stairwell? I have used the rules for blowback in games such as Shadowrun before, but recently ran a ...
8
votes
3answers
463 views

How many spears can fit in one pincushion

In The Riddle of Steel on page 77 it notes that the maximum number of combatants that can surround a single opponent is three, except "groups of spearmen and the like, who may gather tightly together ...
13
votes
2answers
426 views

How can I efficiently manage Ship to Ship Tactical Combat and Boarding?

I'm planning a campaign that will involve a fair amount of ship to ship combat and boarding. My group is accustomed to using a square grid battle mat, and I'm concerned about the mechanics of the ...