Chess players use a special clock to keep timings of each move within a reasonable amount, or they lose. During fighting session, I'd like to introduce a similar technique to prevent excessive ...
If a large or larger creature uses a close burst, does the burst have to emanate from a single square of the large creature's space, or does it act as if the creature is the source (all squares)? The ...
I've seen a combat run as a skill challenge before, and it worked quite well. I'm wondering, though, if anyone has made more formal rules for a combat skill challenge, beyond "pick main skills and set ...
I've run a bunch of times with players that took very diverse characters. I made them use their own rolls (which often ended up giving them awesome stats for some reason). Eventually I had to ...
A friend of mine's assassin just got Sunspray Heritage which includes an encounter power- when hit by a radiant or fire damage, the triggering damage is reduced to 0. When he's in Shade form he's ...
Missing on a daily power is a big let down and happens, frankly, a lot around our gaming table. Is there a way to introduce a rule that allows regaining the daily on a miss?
In systems with a square grid, it seems that melee/close combat characters are limited by their numbers. In one of my games we currently have more than five melee characters, and are now being ...
Is there a good tool to get plays to remember their immediate interrupts? (please remember I play D&D4e with kids, so kid specific answers are always appreciated)
Is there a good formula/strategy for making monsters harder as characters level up without just throwing more of them? My kids, for example, love Kobolds but I just don't want combats of 30 of them.