Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

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What action is it to switch between holding a weapon two-handed, and then wielding it one-handed

I'm planning on building a Gish for the next game I play in, and I was wondering how to best plan the build. I want power attack so I can do damage in combat, and I want to wield the weapon ...
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236 views

How many things can a player do on his or her round?

I'm just starting out DMing in D&D, using the Moldvay basic rules from 1981. A player encounters a monster that is 100' away. The player wins initiative and wants to do the following on round 1: ...
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Feint checks in Mutants and Masterminds

In the combat section, "feint" is described as a use of Bluff to confuse the opponent into leaving an opening, treating the next attack as a surprise attack. (So feint is basically Bluff vs. Sense ...
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How would a monk go about throwing a charging enemy?

Everyone's seen that scene in king-fu movies, right? Someone charges the good-guy, and he flips him tail over teakettle. Sometimes the baddy in question gets tossed a foot or two, sometimes he gets ...
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How to manage incomparable movement speeds in combat?

I'm playing a Shadow character in a campaign which is running for 2 year. Our party has reached a great amount gnosi (27), and we are all level 13. The main features of my character is agility and ...
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How do I make headshot rules interesting?

I'm working on a unified conflict system for a lightweight setting-agnostic RPG ruleset. The beta version is available on my website, although I have changed a lot of rules since that was released. My ...
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Combat - What is the chance of hitting someone on Range? [closed]

I'm designing a game system, and am working on the combat system. I have several questions, and I'm trying to create a system that is as realistic as possible. Sadly I have no experience with guns or ...
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What are the best ways to move and full-attack in the same round?

One of the most important things for any physical fighter to accomplish is to maximize the amount of time you spend full-attacking. Once you have BAB +6, not full-attacking halves your potential ...
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Does making an opportunity attack with a ranged weapon provoke an opportunity attack?

If I make an opportunity attack with a ranged weapon (e.g., a crossbow) against an adjacent enemy, does it provoke an opportunity attack as well?
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Can any dragon be used for half dragon?

I would like to know if the half-dragon template can use other dragons from the various monster manuals like the Ssvaklor (MM3) or Dragon Turtle(MM1) or any other nonstandard dragon (i.e. the ones ...
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489 views

When should hit locations be determined randomly in GURPS 4e?

I may, once again, be drowning in the details, but would like to know when GURPS 4e calls for random hit determination. Do attacks always default to torso? I have run a combat with hit locations ...
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Can I use a full attack and natural attacks in the same round?

I'm playing a 7th level monk variant in D&D 3.5e and I'm a werewolf. The variant has a 1 for 1 BAB. (level 1 = BAB+1) If I'm in hybrid form, Can I make my 2 standard attacks followed by 2 claws ...
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What can I do in one round?

I'm still little confused about actions in Pathfinder. There are standard actions, move actions, full round actions, free actions, etc. I need to know which combinations of these actions I can use in ...
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How can I speed up combat with a large number of enemies?

I'm DMing for a campaign where the player characters will sometimes face small squads of creatures, most recently six ground troops and two archers helping out. In this setting, these creatures ...
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3answers
487 views

Counter-Attack Houserule

I'm thinking of making a house rule for Pathfinder which lets you counter attack when your opponent rolls a natural 1 to attack. First, is there already a counter attack system in Pathfinder? If not, ...
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Are magic missiles (generically) affected by the wind?

Are ranged attacks by spells affected by the wind? In the amended 4E rules for Magic Missile, the spell always hits, so I suppose we can take the answer for that spell to be that no, the cover and ...
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Fighting boredom in combat as a player

Sometimes (as a player) I get bored during combat. At times I feel like all my turns are the same (especially when playing lower level characters) and when that is combined with no combat progress ...
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How to easily track combat in Feng Shui?

While incredibly fun, the Feng Shui combat system can get unwieldy when you have a large number of mooks and named characters fighting the players. Its hard to keep track of what shot each character ...
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What rules discourage point blank missile use in Mazes & Minotaurs?

Underground, exploring a series of crypts and catacombs, the mighty heroes were set up on by a string of foes in close combat: bug men, a ghast, and a mummy. Fate was on their side, and they ...
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Avoiding meta-gaming in combat [closed]

What are some ways of avoiding meta-gaming (both as a player and as a GM) within combat. One of the basic decisions in combat is what to use on what, when and where and how to best position yourself ...
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When to use scarce resources in combat?

How does one choose when to use scarce resources (e.g. powers you can only use once per day or encounter) in combat? I am particularly concerned with D&D, but I believe the concept carries over ...
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Why is attacking from higher ground an advantage?

I just don't understand how attacking someone from higher ground is an advantage in melee combat. I always think of two examples where I can't see this to be an advantage. Example 1: A kung-fu fight ...
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Does my secondary attack use up my standard action for my turn?

Visions of Avarice Daily - Arcane, Illusion, Implement, Zone Standard Action Area burst 5 within 10 squares Effect: The burst creates a zone in its origin square. The zone lasts ...
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586 views

How should a stealthy attack start combat?

Say, a PC fires a longbow at an enemy without their knowledge before combat has begun, how should combat start? Should there be a stealth/perception opposed check? Should a successful/unsuccessful ...
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225 views

Diceless miniatures? [closed]

I've seen diceless systems for narrative-focused role playing. But do any diceless combat tactics games exist, possibly based on miniatures? I'm thinking of personal-level combat where a single unit ...
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Calculating attack bonuses when fighting with two rapiers

In my current campaign the rogue has decided to take Two Weapon Fighting and Improved Two Weapon Fighting. What should the attack modifiers be during a full attack? His current attack with one rapier ...
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Does 2 handed multiplier apply to Dex mod with Weapon Finesse?

I have a rogue with Weapon Finesse. This allows me to: When making a melee attack with a light weapon or rapier, you may use your DEX Mod instead of your strength Mod on the attack roll. Since ...
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While swimming during combat, do “double moves” allow/require 2 swim checks?

A PC is in water during combat and requires a swim check to move. Say, a PC chooses to use the move action first, performs their swim check and fail, sinking 5 feet, are they then allow to use their ...
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Is Improved Trip / Combat Reflexes / Elusive Target / Spiked Chain overly powerful?

I have been leading by example and using enemies and custom monsters to show off combat strategies and builds to my players. This has worked pretty well so far – my players have been much more ...
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348 views

Combat and exp/gold reward equations

I have a pen and paper game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher ...
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Does combat while swimming affect anything other than movement?

Does combat while swimming affect anything other than movement speed? I assume that melee/ranged combat is affected if a PC is underwater after failing a swim check or choosing to dive? Do these ...
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Is there any good place on the internet that hosts monster playtests?

I've been a DM for a while for 3.5. I've run many NPC characters, however only a small fraction of monsters out of the books (comparatively). Also, I like to use templates liberally as well as advance ...
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Combat system that is less abstract than hit points yet is not more lethal

I have a campaign based on battles with miniatures in mind, with my players controlling the standard "heroes". It should be possible for the players to keep their characters alive through the ...
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How do you administer combat without an Initiative system?

So in Dungeon World, there doesn't seem to be any stat for initiative or any structure to the sequence of moves that people can make. Is the game intended to be simply played "round robin", or do ...
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Greater Feint Clarification

I don't understand the benefits of Greater Feint feat in Pathfinder. Its Benefit states: Whenever you use feint to cause an opponent to lose his Dexterity bonus, he loses that bonus until the ...
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Are grenade attacks made against opposed Fray tests?

Do Throwing Weapons (by using a grenade) attacks require opposed 1/2 Fray tests to connect and damage enemies within the explosion area, like every other ranged attack?
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Do weapons damage themselves?

Weapons have explicitly listed hardnesses and hit points: Damaging Objects – PFSRD Many medieval weapons were known for breaking; most notably, in jousting, breaking a lance scored points: ...
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Simulating grenade explosions in a stairwell

What would be a fair way to adjudicate the detonation of a grenade in an enclosed space, such as a stairwell? I have used the rules for blowback in games such as Shadowrun before, but recently ran a ...
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How do Berzerk and Shaken interact?

If a character with the Berzerk edge takes damage and goes berzerk, they cannot perform any actions that require concentration. Is the Spirit test to recover from being Shaken considered to be a task ...
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How can I efficiently manage Ship to Ship Tactical Combat and Boarding?

I'm planning a campaign that will involve a fair amount of ship to ship combat and boarding. My group is accustomed to using a square grid battle mat, and I'm concerned about the mechanics of the ...
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How many spears can fit in one pincushion

In The Riddle of Steel on page 77 it notes that the maximum number of combatants that can surround a single opponent is three, except "groups of spearmen and the like, who may gather tightly together ...
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Does undirected damage require line of sight/effect?

Certain powers cause damage without specifying any conditions about how that damage is dealt. Consider, for example, the following Barbarian Rage Daily Powers: Earthquake Dragon's Rage Effect: ...
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What's the advantage to kicking instead of punching?

I can understand that, situationally, there are reasons one might want to punch instead of kick or vice versa. But what mechanical advantage is there to kicking instead of punching, if any? It seems ...
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Firing into close combat in Pathfinder

If I am using a bow against an enemy who is in melee combat with an ally of mine, I get a -4 on my attack roll, unless I have the precise shot feat. (See page 184 in the Core Rules. Do I suffer the ...
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How do I make a physical challenge for Dawn-caste Solar Exalted?

I'm currently running an Exalted (2.5e) game (set in the West around Wavecrest, if it's relevant). The Dawn caste Solar in the party is carving through things incredibly fast - using Iron Whirlwind (6 ...
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Who gets the “grappled” condition when multiple grapplers participate?

In our group, we are having problems with D&D 3.5's grappling rules (no wonder), so I tried to find out how Pathfinder handles that situation. The rules are much better and more clear, yet I still ...
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Does flanking always grant advantage, or is it up to discussion?

The rules packet does not provide any specific rules about flanking. However the rule do say that the DM has lots of leeway in deciding when to give advantage or disadvantage in combat. Should it be ...
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Order of actions in combat

Is there a specific order in which move / move-equivalent actions and standard actions should occur during a combat round? I know you can take the 5-foot step at the beginning or the end of the turn, ...
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How do Called/Aimed Shots interact with the optional Hit Locations rules in A Time of War?

Hit Locations (p. 190 AToW) are an optional rule in A Time of War [Mechwarrior 4th Ed RPG] which alter some of the normal combat rules when in place, such as the effects of injury. When a players ...
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Combat Challenge vs Opportunity Attack - which happens first?

If a fighter has marked an enemy, and the enemy does a ranged attack against someone other than the fighter, I believe the fighter can attack using Combat Challenge as the enemy is making an attack ...