Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

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Close burst from a large creature — one square origin or all of them

If a large or larger creature uses a close burst, does the burst have to emanate from a single square of the large creature's space, or does it act as if the creature is the source (all squares)? The ...
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2answers
505 views

Combat Skill Challenges

I've seen a combat run as a skill challenge before, and it worked quite well. I'm wondering, though, if anyone has made more formal rules for a combat skill challenge, beyond "pick main skills and set ...
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5answers
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How do you alter the difficulty of a challenge/fight in the middle of it?

I've run a bunch of times with players that took very diverse characters. I made them use their own rolls (which often ended up giving them awesome stats for some reason). Eventually I had to ...
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votes
3answers
378 views

Reducing Damage as an Interrupt

A friend of mine's assassin just got Sunspray Heritage which includes an encounter power- when hit by a radiant or fire damage, the triggering damage is reduced to 0. When he's in Shade form he's ...
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4answers
1k views

Is there a way to regain the daily power on a miss?

Missing on a daily power is a big let down and happens, frankly, a lot around our gaming table. Is there a way to introduce a rule that allows regaining the daily on a miss?
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votes
6answers
278 views

Effective use of many close combat characters?

In systems with a square grid, it seems that melee/close combat characters are limited by their numbers. In one of my games we currently have more than five melee characters, and are now being ...
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votes
5answers
259 views

How do I get players to use their Interrupts?

Is there a good tool to get plays to remember their immediate interrupts? (please remember I play D&D4e with kids, so kid specific answers are always appreciated)
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8answers
444 views

How do I use the same type of creature as characters level up without using more of them?

Is there a good formula/strategy for making monsters harder as characters level up without just throwing more of them? My kids, for example, love Kobolds but I just don't want combats of 30 of them.