Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).

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537 views

How would a monk go about throwing a charging enemy?

Everyone's seen that scene in king-fu movies, right? Someone charges the good-guy, and he flips him tail over teakettle. Sometimes the baddy in question gets tossed a foot or two, sometimes he gets ...
16
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3answers
422 views

How to manage incomparable movement speeds in combat?

I'm playing a Shadow character in a campaign which is running for 2 year. Our party has reached a great amount gnosi (27), and we are all level 13. The main features of my character is agility and ...
10
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3answers
363 views

How do I make headshot rules interesting?

I'm working on a unified conflict system for a lightweight setting-agnostic RPG ruleset. The beta version is available on my website, although I have changed a lot of rules since that was released. My ...
9
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1answer
7k views

What are the best ways to move and full-attack in the same round?

One of the most important things for any physical fighter to accomplish is to maximize the amount of time you spend full-attacking. Once you have BAB +6, not full-attacking halves your potential ...
11
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5answers
518 views

Tricks allowing continuous narration during a fight [closed]

I used a lot of tricks that allowed to skip the counting of every swing and blow and dodge. I think people should share such solutions. My favourite tricks: Roll a bunch of dice and just take look at ...
4
votes
1answer
489 views

When should hit locations be determined randomly in GURPS 4e?

I may, once again, be drowning in the details, but would like to know when GURPS 4e calls for random hit determination. Do attacks always default to torso? I have run a combat with hit locations ...
17
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4answers
2k views

Can you ready a charge?

In 3rd edition, you could ready a partial charge. From the PHB, p134: Only partial actions can be readied. To do so, specify the partial action you will take and the conditions under which you ...
13
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2answers
268 views

Squad formations

I've just watched episode 1-2 of Terranova, and there is a scene in which a military squad goes to the rescue of some teenagers who are surrounded by dinosaurs in a jungle. When the squad arrives, ...
16
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1answer
9k views

What can I do in one round?

I'm still little confused about actions in Pathfinder. There are standard actions, move actions, full round actions, free actions, etc. I need to know which combinations of these actions I can use in ...
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7answers
1k views

Fighting boredom in combat as a player

Sometimes (as a player) I get bored during combat. At times I feel like all my turns are the same (especially when playing lower level characters) and when that is combined with no combat progress ...
2
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2answers
279 views

Are magic missiles (generically) affected by the wind?

Are ranged attacks by spells affected by the wind? In the amended 4E rules for Magic Missile, the spell always hits, so I suppose we can take the answer for that spell to be that no, the cover and ...
15
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5answers
5k views

How can I create an introductory D&D encounter intended for teaching the rules?

For my next D&D campaign, I want to introduce the players to the ruleset by having them play through a sample combat encounter. All of them have prior RPG experience, but they haven't played any ...
3
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1answer
130 views

What rules discourage point blank missile use in Mazes & Minotaurs?

Underground, exploring a series of crypts and catacombs, the mighty heroes were set up on by a string of foes in close combat: bug men, a ghast, and a mummy. Fate was on their side, and they ...
2
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2answers
401 views

Avoiding meta-gaming in combat [closed]

What are some ways of avoiding meta-gaming (both as a player and as a GM) within combat. One of the basic decisions in combat is what to use on what, when and where and how to best position yourself ...
31
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5answers
3k views

Why is attacking from higher ground an advantage?

I just don't understand how attacking someone from higher ground is an advantage in melee combat. I always think of two examples where I can't see this to be an advantage. Example 1: A kung-fu fight ...
15
votes
4answers
1k views

How to reduce Whiff & Ping

In Savage World there is a problem of Whiff (I miss) and Ping (I hit but bounce off the armour). We have had several long combat encounters where the PC and NPC have basically done almost nothing for ...
7
votes
3answers
145 views

How do Berzerk and Shaken interact?

If a character with the Berzerk edge takes damage and goes berzerk, they cannot perform any actions that require concentration. Is the Spirit test to recover from being Shaken considered to be a task ...
5
votes
2answers
374 views

Does my secondary attack use up my standard action for my turn?

Visions of Avarice Daily - Arcane, Illusion, Implement, Zone Standard Action Area burst 5 within 10 squares Effect: The burst creates a zone in its origin square. The zone lasts ...
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3answers
3k views

Does flanking always grant advantage, or is it up to discussion?

The rules packet does not provide any specific rules about flanking. However the rule do say that the DM has lots of leeway in deciding when to give advantage or disadvantage in combat. Should it be ...
2
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1answer
586 views

How should a stealthy attack start combat?

Say, a PC fires a longbow at an enemy without their knowledge before combat has begun, how should combat start? Should there be a stealth/perception opposed check? Should a successful/unsuccessful ...
2
votes
1answer
225 views

Diceless miniatures? [closed]

I've seen diceless systems for narrative-focused role playing. But do any diceless combat tactics games exist, possibly based on miniatures? I'm thinking of personal-level combat where a single unit ...
5
votes
2answers
3k views

Is Improved Trip / Combat Reflexes / Elusive Target / Spiked Chain overly powerful?

I have been leading by example and using enemies and custom monsters to show off combat strategies and builds to my players. This has worked pretty well so far – my players have been much more ...
7
votes
1answer
1k views

Does 2 handed multiplier apply to Dex mod with Weapon Finesse?

I have a rogue with Weapon Finesse. This allows me to: When making a melee attack with a light weapon or rapier, you may use your DEX Mod instead of your strength Mod on the attack roll. Since ...
0
votes
1answer
348 views

Combat and exp/gold reward equations

I have a pen and paper game that I'm creating, but I'm running across issues in keeping the ratios between high and low level players similar in the battle and reward equations. Obviously a higher ...
2
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1answer
158 views

While swimming during combat, do “double moves” allow/require 2 swim checks?

A PC is in water during combat and requires a swim check to move. Say, a PC chooses to use the move action first, performs their swim check and fail, sinking 5 feet, are they then allow to use their ...
4
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1answer
1k views

Does combat while swimming affect anything other than movement?

Does combat while swimming affect anything other than movement speed? I assume that melee/ranged combat is affected if a PC is underwater after failing a swim check or choosing to dive? Do these ...
6
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1answer
131 views

Are grenade attacks made against opposed Fray tests?

Do Throwing Weapons (by using a grenade) attacks require opposed 1/2 Fray tests to connect and damage enemies within the explosion area, like every other ranged attack?
2
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1answer
240 views

What's the advantage to kicking instead of punching?

I can understand that, situationally, there are reasons one might want to punch instead of kick or vice versa. But what mechanical advantage is there to kicking instead of punching, if any? It seems ...
10
votes
2answers
314 views

Simulating grenade explosions in a stairwell

What would be a fair way to adjudicate the detonation of a grenade in an enclosed space, such as a stairwell? I have used the rules for blowback in games such as Shadowrun before, but recently ran a ...
10
votes
3answers
582 views

How many spears can fit in one pincushion

In The Riddle of Steel on page 77 it notes that the maximum number of combatants that can surround a single opponent is three, except "groups of spearmen and the like, who may gather tightly together ...
13
votes
2answers
553 views

How can I efficiently manage Ship to Ship Tactical Combat and Boarding?

I'm planning a campaign that will involve a fair amount of ship to ship combat and boarding. My group is accustomed to using a square grid battle mat, and I'm concerned about the mechanics of the ...
34
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15answers
3k views

Narrative Combat versus Use of Miniatures

When I first started playing D&D, my DM did not use battlemaps or miniatures to describe combat. Everything was described to us, and questions to the DM were part and parcel of the experience, ...
16
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1answer
4k views

Firing into close combat in Pathfinder

If I am using a bow against an enemy who is in melee combat with an ally of mine, I get a -4 on my attack roll, unless I have the precise shot feat. (See page 184 in the Core Rules. Do I suffer the ...
11
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2answers
588 views

How do I make a physical challenge for Dawn-caste Solar Exalted?

I'm currently running an Exalted (2.5e) game (set in the West around Wavecrest, if it's relevant). The Dawn caste Solar in the party is carving through things incredibly fast - using Iron Whirlwind (6 ...
4
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2answers
1k views

Who gets the “grappled” condition when multiple grapplers participate?

In our group, we are having problems with D&D 3.5's grappling rules (no wonder), so I tried to find out how Pathfinder handles that situation. The rules are much better and more clear, yet I still ...
13
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2answers
397 views

What counts as a critical on defense?

In GURPS Campaigns p381, it states that a critical success on defense causes the attacker to suffer a "critical miss." Does a critical hit on defense count as a roll of 3 or 4? If my parry is 15, ...
7
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6answers
313 views

How do you come up with attribute values and skills for your NPCs [closed]

I have been playing PnP for some years now and also had one session GMing (my first) and I discovered that my biggest problem wasn't creating a world, inventing scenes or reacting fast if my players ...
7
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4answers
8k views

What different styles of LARP combat exist?

I've been seeing a lot of variety in the answer to my questions about LARP, some mentioning NERO and Amtgard. Others saying things about Light-touch and lightest touch. Some conflicted ideas about ...
5
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2answers
110 views

How do Called/Aimed Shots interact with the optional Hit Locations rules in A Time of War?

Hit Locations (p. 190 AToW) are an optional rule in A Time of War [Mechwarrior 4th Ed RPG] which alter some of the normal combat rules when in place, such as the effects of injury. When a players ...
20
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10answers
1k views

Without a map or miniatures, how to best determine line-of-sight, etc?

I think the title says it all. Let's say you're mastering a game without the benefit of miniatures, maps, or any kind of physical representation of the environment. How would you keep track of details ...
17
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4answers
2k views

How do you plan Savage Worlds combats based on PC ability?

Last night I ran my first Savage Worlds combat, to try to get a feel for the system. The combatants were two sword-wielding fighting men against three orcs (extras) and their chieftain (a wild card). ...
6
votes
1answer
279 views

Order of actions in combat

Is there a specific order in which move / move-equivalent actions and standard actions should occur during a combat round? I know you can take the 5-foot step at the beginning or the end of the turn, ...
8
votes
2answers
673 views

Combat Challenge vs Opportunity Attack - which happens first?

If a fighter has marked an enemy, and the enemy does a ranged attack against someone other than the fighter, I believe the fighter can attack using Combat Challenge as the enemy is making an attack ...
9
votes
2answers
196 views

What do characters know about the battlefield?

The PCs generally know where all enemies are and vice versa (except those who are Hidden). They also know the effects of all zones and other buffs that are in effect. This is part of the "all the ...
7
votes
1answer
169 views

Extended conflict / bringing down the pain in hardcore dungeoncrawling

Context I am developing house rules to use Solar system for hardcore dungeoncrawling. I've thus far run one session of the game and combat represented some problems. Rules-wise The characters can ...
4
votes
1answer
834 views

What is the the damage die of a punch or kick?

Probably an easy question but I could not find the answer for it anywhere. Our group have the Heroes of Fallen X books, the Dungeon Master Kit and the Monster Vault and although the DMK says that you ...
4
votes
1answer
344 views

How is threat determined in Dark Heresy?

In Dark Heresy, you can gain a bonus to your melee attacks if you outnumber an opponent two to one or three to one. Are opponents threatened if a player is next to them or do they have to have ...
17
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4answers
1k views

How can acrobatics be used to move through an enemy occupied square?

According to the AcrobaticsDDI skill you can use an Acrobatic Stunt to "somersault over an opponent", amongst other things . It gives a base DC of 15, and "the DM sets the DC based on the complexity ...
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5answers
778 views

How does disarming a monster affect its statistics?

The disarm maneuver has almost totally disappeared from D&D 4th edition. However, at least one Fighter power - Exorcism of Steel - allows it. Exorcism of Steel - Fighter Attack 17 You make a ...
20
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7answers
723 views

How do I make and use tactically interesting terrain?

I'm running 4e but I think this applies everywhere. I want to use terrain more often in my fights. My best fights are the ones that revolve around interesting terrain. The problem is that I don't ...