Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).
Is there a good formula/strategy for making monsters harder as characters level up without just throwing more of them? My kids, for example, love Kobolds but I just don't want combats of 30 of them.
I'm a GM currently running D&D 3.5. I try to think of situations that present the players with a number of possible solutions. The players, however, always resort to the same pattern of killing ...
Chess players use a special clock to keep timings of each move within a reasonable amount, or they lose. During fighting session, I'd like to introduce a similar technique to prevent excessive ...
And what does it mean for combat in a game?
I used a lot of tricks that allowed to skip the counting of every swing and blow and dodge. I think people should share such solutions. My favourite tricks: Roll a bunch of dice and just take look at ...
When I first started playing D&D, my DM did not use battlemaps or miniatures to describe combat. Everything was described to us, and questions to the DM were part and parcel of the experience, ...
I understand that there are differences between the way Armor Class works in AD&D (first edition) and Basic D&D (the boxed sets, Rules Cyclopedia, etc.), but I don't have the books to check it ...
I'm looking for ways to speed up the combat in my D&D 3.5 game. It seems that turns - both player and non-player - simply take too long. I have thought about giving everyone a 30 second timer, but ...