The systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).
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Are there the equivalent of Attacks of Opportunity in the Mythus Game
Can anyone tell me whether there is an equivalent of Attacks of Opportunity in the Dangerous Journeys Mythus RPG? I thought there was but have searched through the rulebook and can't find any.