Combat refers to the systems used in roleplaying games to resolve conflict through violent means, often to the death of one or more characters. Combat often involves several subsystems that determine whether harm is inflicted (to-hit) and the extent of that harm (damage).
So here's an issue that came up in a campaign I'm running. A party member is using a chainsword with the tearing rule. This rule states that you roll an additional die for damage and discard the ...