Suppose that in the course of an adventure, you come across some magic or otherwise special item (magic, or has special properties, or both); for instance, you find a necklace of resistance, or an ...
I did some maths, based on PF SRD for both traps and crafting, and this is what I found : a Pit Trap is a CR-1 trap (but it's a lazy kind of trap, so let's assume, as PF SRD tells us to do, that it ...
The Basic Rules/PHB say that an Herbalism Kit is required to create potions of healing. However, the crafting rules only allow you to make nonmagical items, and the description under Potion of Healing ...
This is my first time as a DM of D&D 4e. I have a character playing a paladin with a blacksmithing background. This player has played a years-long campaign with other friends. He's been looking ...
I want to construct an immersive, complex and functional fantasy economy in order to inform my world-building process. I'm interested in finding a working economic model and applying that into ...
The feat Master Craftsman allows opportunities for non-caster classes to fabricate magic items. If a level 6 fighter has both Master Craftsman and the Craft Magic Arms and Armor feats, how would this ...
The Cooperative Crafting provides a +2 circumstance bonus when two people with this feat work together. Benefit: You can assist another character in crafting mundane and magical items. You must ...
If you find a magic item (+1, low power spells, etc) can you then use that item as your basis for crafting a magic item and add new enchantments to it? Like say if I find a +1 sword can I use the same ...