The D6 System is a RPG system that used to be published by West End Games, but many of its books have since been released under the OGL. Almost all statistics have the form XD+Y (where Y is 0, 1 or 2 and D is assumed to be a D6). Checks are made by rolling a handful of dice, hoping that their sum ...

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Keeping Lightsabers Out of the Hands of Non-Force Sensitives

One of the weird quirks I've seen with the good ol' Star Wars d6 system is that Lightsaber is a Dexterity skill. This means that anybody can pick one up and use it reasonably well, even if they aren't ...
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Does Star Wars d6 (West End Games) have Throw Lightsaber?

While flipping through the Core Book (2nd ed, Revised & Expanded) the other day, I realized that I did not see any Force power or skill relating to throwing a lightsaber as a ranged attack. I ...
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Mini Six: How many skill dice can you spend on specialisations?

Mini Six's rules for skill specialisations aren't very specific. The example shows a character spending one skill die to get +3D in a specialisation without putting any dice into the base skill. Which ...
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Mini Six: Do wound and multiple-action penalties apply to damage rolls?

In Mini Six, the rules for multiple actions are brief: Characters may attempt to do more than one thing on a turn by withholding one die from every action they attempt for each action beyond the ...
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Mini Six: How can I avoid the “dodge” skill tax?

I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
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How does attacking and defense work in Star Wars D6?

I'm running a d6 based star wars game (Second Edition, blue cover) and the combat system is still a bit befuddling; which is annoying me as the combat is becoming a roll the dice and work it out ...