The D6 System is a RPG system that used to be published by West End Games, but many of its books have since been released under the OGL. Almost all statistics have the form XD+Y (where Y is 0, 1 or 2 and D is assumed to be a D6). Checks are made by rolling a handful of dice, hoping that their sum ...
I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
While flipping through the Core Book (2nd ed, Revised & Expanded) the other day, I realized that I did not see any Force power or skill relating to throwing a lightsaber as a ranged attack. I ...
I'm semi-converting an old adventure from DnD 3.X to d6 Fantasy, but I'm having trouble getting a roll conversion that I am happy with. The adventure calls for an extended test of d20 +X rolls until ...
One of the weird quirks I've seen with the good ol' Star Wars d6 system is that Lightsaber is a Dexterity skill. This means that anybody can pick one up and use it reasonably well, even if they aren't ...
Mini Six's rules for skill specialisations aren't very specific. The example shows a character spending one skill die to get +3D in a specialisation without putting any dice into the base skill. Which ...
In Mini Six, the rules for multiple actions are brief: Characters may attempt to do more than one thing on a turn by withholding one die from every action they attempt for each action beyond the ...
I'm running a d6 based star wars game (Second Edition, blue cover) and the combat system is still a bit befuddling; which is annoying me as the combat is becoming a roll the dice and work it out ...