The D6 System is a RPG system that used to be published by West End Games, but many of its books have since been released under the OGL. Almost all statistics have the form XD+Y (where Y is 0, 1 or 2 and D is assumed to be a D6). Checks are made by rolling a handful of dice, hoping that their sum ...
One of the weird quirks I've seen with the good ol' Star Wars d6 system is that Lightsaber is a Dexterity skill. This means that anybody can pick one up and use it reasonably well, even if they aren't ...
I'm running a d6 based star wars game (Second Edition, blue cover) and the combat system is still a bit befuddling; which is annoying me as the combat is becoming a roll the dice and work it out ...
I'm semi-converting an old adventure from DnD 3.X to d6 Fantasy, but I'm having trouble getting a roll conversion that I am happy with. The adventure calls for an extended test of d20 +X rolls until ...
I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
While flipping through the Core Book (2nd ed, Revised & Expanded) the other day, I realized that I did not see any Force power or skill relating to throwing a lightsaber as a ranged attack. I ...
In Mini Six, the rules for multiple actions are brief: Characters may attempt to do more than one thing on a turn by withholding one die from every action they attempt for each action beyond the ...
Mini Six's rules for skill specialisations aren't very specific. The example shows a character spending one skill die to get +3D in a specialisation without putting any dice into the base skill. Which ...