D6 System is a multi game system formerly published by West End Games. The system uses D6, in multiples with bonuses, from which it gets its name.

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Keeping Lightsabers Out of the Hands of Non-Force Sensitives

One of the weird quirks I've seen with the good ol' Star Wars d6 system is that Lightsaber is a Dexterity skill. This means that anybody can pick one up and use it reasonably well, even if they aren't ...
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Most faithful way to convert a d20 base roll to a d6 base roll?

I'm semi-converting an old adventure from DnD 3.X to d6 Fantasy, but I'm having trouble getting a roll conversion that I am happy with. The adventure calls for an extended test of d20 +X rolls until ...
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How does attacking and defense work in Star Wars D6?

I'm running a d6 based star wars game (Second Edition, blue cover) and the combat system is still a bit befuddling; which is annoying me as the combat is becoming a roll the dice and work it out ...
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Does Star Wars d6 (West End Games) have Throw Lightsaber?

While flipping through the Core Book (2nd ed, Revised & Expanded) the other day, I realized that I did not see any Force power or skill relating to throwing a lightsaber as a ranged attack. I ...
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Mini Six: How can I avoid the “dodge” skill tax?

I have been reading over the "fast static combat" rules for Mini Six. A character's dodge value is equal to the number of pips in their dodge score, so a character with dodge of 6D would be hit if the ...
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1answer
197 views

What types of undead exist in Z-Corps?

Recently I stumbled over the existence of Z-Corps, a French zombie RPG based on the D6 system. As intriguing as it is... it is only available in French and Spanish at this time and the English ...
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136 views

Is there any reason why weapons use increasing D6 numbers instead of size?

I'm currently wondering a bit about vehicle and bigger weapons in D6. Aside from a few examples in open space d6 and star wars I've seen only examples where vehicle weapons have ever growing amounts ...
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1answer
126 views

How are poisons handled in the d6 system?

I've tried to search for but didn't find anything exactly in the OGL rules about how poisons are handled. Are there any rules there?
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Mini Six: Do wound and multiple-action penalties apply to damage rolls?

In Mini Six, the rules for multiple actions are brief: Characters may attempt to do more than one thing on a turn by withholding one die from every action they attempt for each action beyond the ...
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1answer
81 views

What skill to use for a parkour run?

As the D6 system has split the skills quite strongly (acrobatics, climbing, jumping, ...), I'm not exactly sure what would be best in terms of handling Parkour running. Naturally I want to avoid ...
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595 views

Are there any Open d6 pre-made modules/adventures out there?

I have looked and looked online but haven't found a single site that has any pre-made adventure for Open d6. I was hoping that someone would know of a site where I could find some.
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Is it always only 3 extranormal skills?

I've only seen a handful of D6 books so far (so only a very small part of the over 3000 that were created thanks to the D6 system). But in these I noticed that there was always 3 skills for each ...
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Mini Six: How many skill dice can you spend on specialisations?

Mini Six's rules for skill specialisations aren't very specific. The example shows a character spending one skill die to get +3D in a specialisation without putting any dice into the base skill. Which ...
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1answer
81 views

Is an AOE resolved like a normal attack, even against larger creatures?

As I didn't find anything. How does AOE work in D6? I don't mean explosives there but instead some effect like flamethrower or a breath of flames. Is it like a normal attack? OR are there any rules ...
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1answer
90 views

When does a giant get a wild die?

I'm wondering if I got size correct. If I have a giant that has the same "agility" base stat as a normal human (so start 2 and max 4) and for example a skill of 1D. If that giant is of size 3 am I ...
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1answer
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Is there no defense roll for targets at ground zero?

The effect of the spell travels out from a target. Add the area effect modifier to the Spell Total. Adjust the effect by -1 (pip, point of damage, etc.) per full meter for characters outside of ...
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Is it known if there is any licence to be made for creating content using the D6 rules?

As many of the books are now OGL and west end games no longer existing. Is there any licence for the d6 game system? Or can one create content without having to licence anything?