Set in the "Weird West", Deadlands is a genre-mixing alternate history roleplaying game which combines the Western and horror genres, with some steampunk elements.

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How does Wind Damage actually work?

The rules say that in combat, for every wound you take, you take 1D6 times wound in wind damage. That seems pretty silly or I'm doing it wrong. If people have an average of 12 wind for example, a ...
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When do you check for terror in an encounter?

When facing an abomination with a terror rating, when is the terror check triggered in the encounter? Is there only one check per encounter?
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Which other Deadlands editions use poker chips, playing cards, or both, and what for?

I'm looking to run Deadlands again, but I've only played Classic Deadlands. While I love the original edition of Deadlands, I'm curious about the other editions. I especially like the incorporation of ...
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Who is the Cackler?

Recently, Pinnacle has been promoting a Kickstarter involving Stone and "The Cackler". Here's a quick snippet: The third Deadlands Plot Point Campaign is on its way, featuring everyone’s favorite ...
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Are Mad Science Prosthetics viable in Deadlands?

Can a Mad Scientist use his craft to make functional prosthetic limbs for paying customers? In context, I'm building a Mad Scientist character who is both the party medic and has a day job serving ...
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What is the difference between Deadlands Classic and Savage Worlds + Deadlands Reloaded?

I was going to run a Deadlands Classic game, which I've never done before but the system intrigued me. However, I also picked up a pdf of Savage Worlds, and reading through it, it sounds a lot like ...
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How long does healing wounds with the medicine aptitude take?

The rules mention that healing wind takes ~5 minutes, but it doesn't define how long healing wounds takes. Does that mean it only takes a single action? Can you just spend action after action ...
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Red vs. Black Mysterious Past?

In the Marshal's Handbook it says: When a player draws a Joker during character creation, draw a card from your own Action Deck. This card determines the character’s “mysterious past.” The ...
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Does “Hucksters & Hexes” Remove the Hexslingin' Aptitude?

Assuming you use the rules in "Hucksters & Hexes" is Hexslingin` no longer an aptitude? "Hucksters & Hexes" makes it sound like each hex is an aptitude. Is this interpretation accurate?
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How to learn more than one concentration at character creation?

According to the Deadlands Classic Player's Guide, it's clear that you can (and must) select a concentration when selecting an aptitude that has them. But, it also says: Your character can learn ...
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How Did the Civil War End?

One of the major differences between the original standalone rpg Deadlands (Deadlands Classic) and the Savage Worlds version of Deadlands (Deadlands Reloaded) is that the Civil War has officially ...
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Are there mass-combat rules in pre-Reloaded Deadlands?

Running pre-Reloaded Deadlands and my party may be encountering a large combat. I was looking, but cannot find anything that deals with 25-40 opponents. Anyone?
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What hexes should I take for my huckster?

I'm in a Deadlands game using the classic Pinnacle rules set. Our posse is fairly well mixed — two or three gunslingers of varying types, a sharpshooter, a voudonista, a mad scientist, and me. What ...
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What can we do to streamline combat in Deadlands?

I'm a player in a regular Deadlands game. Sessions usually run 4-5 hours, and it seems like at least an hour gets dedicated to a single combat encounter. We have several characters with high dice ...