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31
votes
13answers
939 views

As a GM, how does one deal with all of the players playing nearly identical characters?

I'm running a Deadlands campaign with players who come entirely from D&D and have never played Savage Worlds before. All five people in the group have made nearly identical characters ...
8
votes
0answers
160 views

How Did the Civil War End?

One of the major differences between the original standalone rpg Deadlands (Deadlands Classic) and the Savage Worlds version of Deadlands (Deadlands Reloaded) is that the Civil War has officially ...
5
votes
2answers
245 views

As a GM, when to force a harrowed player for control of his body?

In Deadlands:Reloaded, it's possible for characters to become Harrowed. In short, this means the character has died and been re-animated by an evil spirit. It's up to the GM to decide when this ...
6
votes
1answer
81 views

Are there mass-combat rules in pre-Reloaded Deadlands?

Running pre-Reloaded Deadlands and my party may be encountering a large combat. I was looking, but cannot find anything that deals with 25-40 opponents. Anyone?
6
votes
1answer
546 views

What hexes should I take for my huckster?

I'm in a Deadlands game using the classic Pinnacle rules set. Our posse is fairly well mixed — two or three gunslingers of varying types, a sharpshooter, a voudonista, a mad scientist, and me. What ...
6
votes
3answers
267 views

What can we do to streamline combat in Deadlands?

I'm a player in a regular Deadlands game. Sessions usually run 4-5 hours, and it seems like at least an hour gets dedicated to a single combat encounter. We have several characters with high dice ...