Questions related to the theories of RPG design, the probabilities of the use of dice in designs, or subjects tangential to that, including "hacks" or derivative works, should be tagged with the design tag. This does not include "homebrew" rulings, or simple changes to an existing system.
In my early years of GMing it was simple enough to say that the badguys were evil and that was all the justification we needed. They are attacking the village because they are evil, they are stealing ...
The first time I played* Traveller, I found myself blown away by the detailed character creation, featuring year by year (4 year chunks actually) break down of how your character got where they are ...
Can rules tweaks help deal with some of the common interpersonal problems at the gaming table? For example: Someone is not really interested in the game, and reads and ignores play until they ...