Questions related to the theories of RPG design, the probabilities of the use of dice in designs, or subjects tangential to that, including "hacks" or derivative works, should be tagged with the design tag. This does not include house rules or simple changes to an existing system, nor homebrewing ...
In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
The first time I played* Traveller, I found myself blown away by the detailed character creation, featuring year by year (4 year chunks actually) break down of how your character got where they are ...
Can rules tweaks help deal with some of the common interpersonal problems at the gaming table? For example: Someone is not really interested in the game, and reads and ignores play until they ...