I've been running a lot of fate and cthulhu-dark games lately, and I've run into a common challenge with several players: They'll roll the dice before we establish what kind of action they're taking ...
As a GM, I'd like to give my players a lucky item, one that improves their dice rolls. However, I don't want them to immediately realize that the item is improving their rolls. One thought I had was ...
I suspect my players may be fudging their rolls in an online IRC and Skype game. While I can't confirm this (for obvious reasons), I'm highly suspicious. I logged all their rolls over the course of ...
Scenario: player rolls to attack, rolls a 1. Next round, rolls a 1. Round after that, rolls a 1. Fourth round, rolls a 2. This really happened today. He was going back and forth between two different ...
Is it necessary to use dice all the time in a dice-based RPG system? In other words, are there occasions or means by which you speed up gameplay by either reducing the number of rolls or removing the ...