Game design question. What systems should I look at to see how hit points as a resource impacts gameplay?
(Sorry for the long winded intro. Since this is about a game nobody is familiar with, I'm trying to ensure that there is some amount of context before asking the actual question.) So I've got a ...
I have a wonderful game that I love very much, “Lord of Gossamer and Shadow” by Rite Publishing, and I loved the idea, worldwalking, and that the game is a spiritual successor to Amber (so it’s an ...
I have been working on a diceless combat mechanic for Pathfinder (it could be applied to any system in which combat involves a roll to hit and a roll for damage, but Pathfinder will be used for ...
I've seen diceless systems for narrative-focused role playing. But do any diceless combat tactics games exist, possibly based on miniatures? I'm thinking of personal-level combat where a single unit ...
Although many do not appreciate them, a really long time ago, I was thinking and drawing a diceless RPG system. There are already several notable diceless RPG systems, like the one listed here, but ...
I love running games in the Castle Falkenstein diceless system. However, I find the CF magic system to be a little slow (to set up, run and play) for a high-fantasy campaign. Can anyone suggest ...
Thanks to a couple of The Riddle of Steel sessions I had seneschaled, which didn't really use any dice or stat comparison, I started to ponder the idea of a statless system. I realize that it would be ...