I have a small group of players who don't play often and we've been playing D&D 3.5. I wanted to know if there are any significant differences between D&D 3.5 and D&D 4e? Do they use a ...
The DM of my current Friday night game is running a steampunk-setting, using the Pathfinder rules system. We have two artificers in the party, but my feeling is that all of our material is fantasy and ...
I never got one thing clear in the Strength to weight limit in D&D 3.5. It is well defined from the rules that with Strength 0, the character lies on the floor, unable to move. If Strength is 1, ...
What happens when a medusa and a beholder look at each other? Will the beholder petrify, or will the medusa lose her power?
I always wanted to move from D&D to GURPS, but the different system and lack of pre-made material always put me and the players off. Have you tried such transition, how did the players handle it, ...
In the later chapters of a future campaign I'm thinking of having a section where the players take charge of parts of an army and fight a larger battle. I don't want to hand-wave the strategy, I want ...
In D&D 3.5 suppose a character decides to capture another character, animal or object with a lasso. How would you handle a throw for this situation ?
Ravenloft is my pet peeve when it comes to settings. I don't like it, it's too dark for my tastes, but occasionally I had to survive through it, although for a brief time. Something I never got clear ...
In D&D 3.5 I was part of a group of players who decided to play homogeneous groups. We found a team of four clerics to be very balanced and able to carry on regardless of the problem at hand. ...
I'm looking for ways to speed up the combat in my D&D 3.5 game. It seems that turns - both player and non-player - simply take too long. I have thought about giving everyone a 30 second timer, but ...
Aside from "3.5 Private Sanctuary", are there any other podcasts that regularly cover the 3.5 or d20 system?
I have complaints from someone in one of my groups that the 3.5 monk isn't good for anything offensive, only for defense and disarming (defenestration wasn't mentioned). My experience has only been ...
I am currently a player in a D&D 3.5 game where rolling a 1 on any attack roll is not only an automatic miss, but also means that something "bad" happens – such as dropping your sword, falling ...
What are some of the rule changes that Pathfinder brings in comparison to D&D 3.5? I am curious what changes were made so I can explain to my group what it has to offer.