Are there any rules (house or otherwise) for increasing ability scores in Basic D&D or any of it's retro clones? (Other than magic items or wishes.)
As I try to get a handle on the incredibly numerous variations within "basic" and "original" D&D, I've come across a few sets of books that are related by some common title that doesn't seem well ...
What are the differences between Holmes, Moldvay, and Mentzer D&D? Also, which one came first?
The D&D Rules Cyclopedia is supposed to cover the same ruleset as the Basic, Expert, Companion and Masters D&D Boxed Sets. Are the rules the same? Does it use the same text, or is it a ...
In early D&D, both chainmail and plate armor were considered metal armor, and to slow the wearer to 60' per turn. Chainmail cost 40gp, and plate armor 60gp. Their encumbrance was 400 or 500 coins ...
I've played the gamut of D&D editions from 2e, 3e, 4e, and the classic BECMI system, and after a year long hiatus from 4th edition, I'm considering running some "classic" D&D again. I'm aware ...
A staple of of early D&D is the "1 in 6" or "2 in 6" chance for surprise, finding secret doors, and so on. Recently, some of the retro-clones, mostly noticeably Lamentations of the Flame Princess ...