In the 1980 Basic D&D rules (Gygax and Arneston, Moldvay editing), the following text appears in Part 4: The Adventure: THE CALLER: One player should be chosen to tell the DM about the plans ...
Basic Dungeons and Dragons page B22: Experience points (abbreviated XP, as ep stands for electrum pieces) are given for non-magical treasure and for defeating monsters. Is this why in most games ...
What are the differences between Holmes, Moldvay, and Mentzer D&D? Also, which one came first?