Tagged Questions

Dogs in the Vineyard is an independently published role-playing game based on the history of the Mormons in "The West that never was"

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9
votes
3answers
204 views

Why is taking a new trait considered Fallout?

In the Fallout lists for Dogs in the Vineyard, a lot of the options revolve around losing things: dice from Stats, belongings, relationship dice, etc. However, some of the options are something like ...
11
votes
2answers
186 views

Give when you can't see a violent raise

I just have read the Dogs in the Vineyard rulebook, and I have a question regarding conflict resolution. If there is a conflict between two characters, and at some point one escalates from talking to ...
10
votes
2answers
241 views

What are the reasons for limiting number of players in Dogs in the Vineyard?

I picked up Dogs in the Vineyard this weekend, and I fell in love during the first read-through. I noticed these lines from the rulebook: "You’ll need a GM. You’ll need some players— the game ...
6
votes
1answer
205 views

How many dice do you need for Dogs in the Vineyard?

I'm about to start running a game of Dogs in the Vineyard. Having never done so before, I'm curious for an estimate of how many (and what type) of dice I'll wind up needing. Each of my players has a ...
12
votes
3answers
251 views

I'm playing Dogs in the Vineyard. Can players escalate during Initiation?

The rules say "The GM always rolls 4d6+4d10 for Initiations." Doesn't that make it hard for the GM to win if a character escalates in his Initiation? For example, Brother Quint wants to "overcome his ...
2
votes
2answers
115 views

Flashbacks and atemporality in a scene in Dogs in the Vineyard

When running Dogs, I ran the "a possessed axe murderer tries to kill you in your sleep." In discussion afterwards, the players were trying to figure out appropriate escalations from the player asleep, ...
3
votes
3answers
124 views

Engaging the other players at the table in a small-scope conflict in Dogs in the Vineyard

As the opening scene of my Dogs in the Vineyard game, I ran the "an Axe murderer tries to kill you in your sleep" conflict. The conflict went fairly well, though the other two at the table were less ...
13
votes
3answers
269 views

What happens when a Dog does something that is authorized by the Faith but against the law?

I got interested in Dogs in the Vineyard through this question and picked up the PDF. I'm wondering how you're meant to handle some things in the setting, for example on page 18 in the Territorial ...
5
votes
3answers
236 views

Adapting Dogs in the Vineyard to a pilgrimage to Jerusalem in 13th century Mythic Europe

Two of my PCs in my Ars-Magica game have chosen to go on a pilgrimage to the Holy Land from northern france. I've decided that ArM5 makes a poor system for this journey as its primary focus is on ...
16
votes
5answers
2k views

How Different is Dogs in the Vineyard from more “Traditional” RPGs?

Our gaming group has got a lot of experience in playing more mainstream/traditional RPGs; we've played D&D (3.0,3.5,4.0) World of Darkness, Rogue Trader, and even a little L5R. However, after the ...
6
votes
2answers
182 views

Keeping dice after giving in Dogs in the Vineyard

In the revised edition there's a rule about keeping two dice if somebody gives in a conflict. Can anybody spell it out for me? What are circumstances, which dice, when who gives, who gets to use ...
18
votes
1answer
232 views

Can characters in Dogs in the Vineyard have different escalation levels in conflict?

For example, if an NPC escalates conflict to gunfight, but my PC does not want to shoot him and tries to resolve situation by just talking while evading shots - can he not escalate and not roll dice ...