The monster is coming. You hear it pounding on the door outside, and you have perhaps a moment before it breaks through, and you need to put it down hard and fast. Fortunately, you're a spellcaster. ...
My players have really latched onto the idea that running water disrupts magic in the DFRPG setting. One of them is asking to have a water-gun in order to mess up another caster's magic. Another used ...
I have a character that has sponsored magic by 'The Power of Odin.' One of Odin's aspects is travel. I am wanting to make a 'Bamf' effect like Nightcrawler or Blink (Marvel superheros). I decided ...
I have a question on thaumaturgy biomancy. I'm planning on using it to boost myself in strength, armour, claws, spider climbing etc. The rules talk about using it this way but give no real examples. ...
Hi I'm looking to create a rote to do an effect similar to Harry's quick escape potion. I have a good discipline and conviction and air control specialisation. Harry's potion is 5 shifts of power for ...
In our game I am playing as Wizard of the White Council. One of our encounters included some Jade Court Vampires. I Conjured up a spell that left the big, baddest guy of the encounter up off the ...
I have a player who wants to take Spirit evocation, as an idea, but neither of us are sure practically on what sort of spells it would let him evoke. What does Spirit Magic let my player's character ...
I'm trying to create a character. I've already worked out some of my character. My character is, at the moment, superstitious with that being pretty much the only personality trait. It has glamours ...
So if I have this right, when one of my characters is using a thaumaturgical ritual, lets say creating wards, then the ward strength and length are determined by how many shifts of power, in total, ...
In DFRPG, you have the 7 laws of magic, which if you break you automatically have to add it as a power. Lets say we have a focused sourcerer who's used 6 of their 7 refresh, and they break one of the ...