Questions about designing location-based adventure environments, both above and below ground.

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17
votes
4answers
363 views

What furniture does a beholder have in its personal quarters?

A beholder's lair is made up of several chambers and... The farthest chamber from the entrance is the beholder’s personal quarters, where the creature sleeps and studies any magic treasure it has ...
58
votes
11answers
7k views

How can I make “Empty” rooms interesting?

Traditional advice for making megadungeons in older versions of D&D is in addition to any rooms with Monsters, Treasure, Traps, or "Tricks", there should also be at least 50 to 60 percent "Empty" ...
2
votes
2answers
141 views

How can I make this adventure more exciting? [closed]

I'm trying to make an adventure to advance a central plot and relate to a pc's history. It's set in a settlement with a civil werewolf population. Every full moon, they seclude themselves to protect ...
47
votes
12answers
5k views

How to create a dungeon based on a realistic tomb, but still enjoyable to explore?

One of the typical location that is used as an excuse to build a dungeon is The Ancient Tomb (tm). I often struggle building dungeons that are credible tombs, in terms of rooms disposition and type ...
8
votes
4answers
534 views

Is there any book dealing with Dungeon Design?

I got this old book from a friend, titled "Central Casting: Dungeons" yesterday night. My friend is my player and he's noticed how much I struggle to make decent dungeons. Though the book is actually ...
3
votes
4answers
482 views

Tips for a Lazy and Time-short DM to randomly populate dungeons?

Tho I'm currently running a campaign with my friends online via roll20 that mostly consists on "Dungeon of the Week" delves, since we're all fans of dungeon delving. The idea is to play from levels 1 ...
10
votes
2answers
692 views

How can I make of Savage Worlds a more Dungeon Crawl based experience?

As some of you know, we've been using 4e to run a ".hack//" based game where players get trapped into an online game by an evil cotrporation that plans to use the data of the virtual world to end and ...
4
votes
2answers
281 views

How can I design rooms and encounters for a “natural” dungeon? [closed]

The next dungeon will take my group to the inside of a giant tree where an evil parasite has its nest. The miasma it produces is poisoning the water and it about to cause the flower from which baby ...
4
votes
1answer
300 views

How to create a Number Puzzle? [closed]

I wanted to create a puzzle for my adventure. I found a very interesting book that has all sort of tips on how to create them: It´s called fourthcore alphabet. The puzzles there are very generically ...
16
votes
5answers
2k views

How do I avoid railroading in dungeons?

Well, I'm a very big fan of 4E's character creation system and also its combat, but a problem I've found is that exploration seems pointless in this edition and everything's built around combat ...
4
votes
3answers
257 views

Dungeon designing and 4E; how to avoid having too many combat encounters?

I'm returning to 4E after a long break and I'm also coming back as a DM after exams. I'm running a campaign based on dungeon delving, however I'm still not used to Dungeons and one thing that comes ...
16
votes
7answers
836 views

How can I design beyond “one-solution” obstacles?

When creating dungeons, I want to create a dungeon that allows the players to come up with their own solutions to an obstacle/puzzle, etc. However, I seem to be stuck on the "one/two solution" ...
22
votes
7answers
1k views

How can I have non-Euclidean dungeons in non-magic settings?

I really enjoy having non-Euclidean dungeons in my campaigns. My players also enjoy them. But the whole idea of warped geometry tends to rely on magic. How, if at all, could I explain a non-Euclidean ...
4
votes
2answers
4k views

Any advice on how to design a good dungeon? [closed]

I'm kind of a new GM, and I haven't done much dungeon design. Specifically, I'm creating an ancient tomb of a powerful necromancer built underneath a tower that was lost in a swamp centuries ago. ...
5
votes
4answers
858 views

Ideas For a Dungeon With High CR [closed]

I have two games running in parallel in the same time space universe (but both groups play in different days) The group of evil, which are intermediate (average 12-14), and the group of good, which ...
16
votes
14answers
722 views

How do I make a dungeon the party will not know they are getting lost in?

I would like to build a dungeon that serves to muddy the plot line and the heading of the party in the campaign that I am running. A kind of mega-dungeon meant to get the party lost inside, or going ...