Tagged Questions

Questions about designing location-based adventure environments, both above and below ground.

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44
votes
12answers
4k views

How to create a dungeon based on a realistic tomb, but still enjoyable to explore?

One of the typical location that is used as an excuse to build a dungeon is The Ancient Tomb (tm). I often struggle building dungeons that are credible tombs, in terms of rooms disposition and type ...
3
votes
1answer
188 views

Is there a specific gauntlet to test home-brewed character classes?

Recently I've been trying to play test my custom character class by running it through a dungeon I developed and ran for a party last year. The class focuses around the idea of collecting monster ...
7
votes
4answers
357 views

Is there any book dealing with Dungeon Design?

I got this old book from a friend, titled "Central Casting: Dungeons" yesterday night. My friend is my player and he's noticed how much I struggle to make decent dungeons. Though the book is actually ...
3
votes
4answers
362 views

Tips for a Lazy and Time-short DM to randomly populate dungeons?

Tho I'm currently running a campaign with my friends online via roll20 that mostly consists on "Dungeon of the Week" delves, since we're all fans of dungeon delving. The idea is to play from levels 1 ...
6
votes
2answers
332 views

How can I make of Savage Worlds a more Dungeon Crawl based experience?

As some of you know, we've been using 4e to run a ".hack//" based game where players get trapped into an online game by an evil cotrporation that plans to use the data of the virtual world to end and ...
4
votes
2answers
233 views

How can I design rooms and encounters for a “natural” dungeon? [closed]

The next dungeon will take my group to the inside of a giant tree where an evil parasite has its nest. The miasma it produces is poisoning the water and it about to cause the flower from which baby ...
4
votes
1answer
212 views

How to create a Number Puzzle? [closed]

I wanted to create a puzzle for my adventure. I found a very interesting book that has all sort of tips on how to create them: It´s called fourthcore alphabet. The puzzles there are very generically ...
16
votes
5answers
2k views

How do I avoid railroading in dungeons?

Well, I'm a very big fan of 4E's character creation system and also its combat, but a problem I've found is that exploration seems pointless in this edition and everything's built around combat ...
4
votes
3answers
196 views

Dungeon designing and 4E; how to avoid having too many combat encounters?

I'm returning to 4E after a long break and I'm also coming back as a DM after exams. I'm running a campaign based on dungeon delving, however I'm still not used to Dungeons and one thing that comes ...
16
votes
7answers
668 views

How can I design beyond “one-solution” obstacles?

When creating dungeons, I want to create a dungeon that allows the players to come up with their own solutions to an obstacle/puzzle, etc. However, I seem to be stuck on the "one/two solution" ...
21
votes
7answers
1k views

How can I have non-Euclidean dungeons in non-magic settings?

I really enjoy having non-Euclidean dungeons in my campaigns. My players also enjoy them. But the whole idea of warped geometry tends to rely on magic. How, if at all, could I explain a non-Euclidean ...
4
votes
2answers
3k views

Any advice on how to design a good dungeon? [closed]

I'm kind of a new GM, and I haven't done much dungeon design. Specifically, I'm creating an ancient tomb of a powerful necromancer built underneath a tower that was lost in a swamp centuries ago. ...
5
votes
4answers
714 views

Ideas For a Dungeon With High CR

I have two games running in parallel in the same time space universe (but both groups play in different days) The group of evil, which are intermediate (average 12-14), and the group of good, which ...
14
votes
14answers
549 views

How do I make a dungeon the party will not know they are getting lost in?

I would like to build a dungeon that serves to muddy the plot line and the heading of the party in the campaign that I am running. A kind of mega-dungeon meant to get the party lost inside, or going ...