I really enjoy having non-Euclidean dungeons in my campaigns. My players also enjoy them. But the whole idea of warped geometry tends to rely on magic. How, if at all, could I explain a non-Euclidean ...
I'm kind of a new GM, and I haven't done much dungeon design. Specifically, I'm creating an ancient tomb of a powerful necromancer built underneath a tower that was lost in a swamp centuries ago. ...
I have two games running in parallel in the same time space universe (but both groups play in different days) The group of evil, which are intermediate (average 12-14), and the group of good, which ...
I would like to build a dungeon that serves to muddy the plot line and the heading of the party in the campaign that I am running. A kind of mega-dungeon meant to get the party lost inside, or going ...