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15
votes
7answers
788 views

How can I have non-Euclidean dungeons in non-magic settings?

I really enjoy having non-Euclidean dungeons in my campaigns. My players also enjoy them. But the whole idea of warped geometry tends to rely on magic. How, if at all, could I explain a non-Euclidean ...
4
votes
2answers
2k views

Any advice on how to design a good dungeon? [closed]

I'm kind of a new GM, and I haven't done much dungeon design. Specifically, I'm creating an ancient tomb of a powerful necromancer built underneath a tower that was lost in a swamp centuries ago. ...
5
votes
4answers
580 views

Ideas For a Dungeon With High CR

I have two games running in parallel in the same time space universe (but both groups play in different days) The group of evil, which are intermediate (average 12-14), and the group of good, which ...
14
votes
14answers
424 views

How do I make a dungeon the party will not know they are getting lost in?

I would like to build a dungeon that serves to muddy the plot line and the heading of the party in the campaign that I am running. A kind of mega-dungeon meant to get the party lost inside, or going ...