Questions about designing dungeon-based locations for adventuring in.

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59
votes
11answers
7k views

How can I make “Empty” rooms interesting?

Traditional advice for making megadungeons in older versions of D&D is in addition to any rooms with Monsters, Treasure, Traps, or "Tricks", there should also be at least 50 to 60 percent "Empty" ...
49
votes
12answers
6k views

How to create a dungeon based on a realistic tomb, but still enjoyable to explore?

One of the typical location that is used as an excuse to build a dungeon is The Ancient Tomb (tm). I often struggle building dungeons that are credible tombs, in terms of rooms disposition and type ...
19
votes
4answers
634 views

What furniture does a beholder have in its personal quarters?

A beholder's lair is made up of several chambers and... The farthest chamber from the entrance is the beholder’s personal quarters, where the creature sleeps and studies any magic treasure it has ...